Searched refs:Map1Index (Results 1 – 5 of 5) sorted by relevance
112 return &ctx->EvalMap.Map1Index; in get_1d_map()979 ctx->Eval.Map1Index = GL_FALSE; in _mesa_init_eval()1020 init_1d_map( &ctx->EvalMap.Map1Index, 1, index ); in _mesa_init_eval()1054 if (ctx->EvalMap.Map1Index.Points) in _mesa_free_eval_data()1055 FREE( ctx->EvalMap.Map1Index.Points ); in _mesa_free_eval_data()
89 GLboolean Map1Index; member283 attr->Map1Index = ctx->Eval.Map1Index; in _mesa_PushAttrib()537 TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX); in pop_enable_group()
455 if (ctx->Eval.Map1Index == state) in _mesa_set_enable()458 ctx->Eval.Map1Index = state; in _mesa_set_enable()1313 return ctx->Eval.Map1Index; in _mesa_IsEnabled()
853 GLboolean Map1Index; member1716 struct gl_1d_map Map1Index; member
875 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },