Searched refs:MaxIfDepth (Results 1 – 7 of 7) sorted by relevance
274 fs_options->MaxIfDepth = 0; in i915CreateContext()
219 ctx->ShaderCompilerOptions[i].MaxIfDepth = intel->gen < 6 ? 16 : UINT_MAX; in brwCreateContext()
205 …options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); in st_init_limits()
5049 if (options->MaxIfDepth == 0) in st_link_shader()5052 progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress; in st_link_shader()
2846 if (options->MaxIfDepth == 0) { in get_mesa_program()2984 if (options->MaxIfDepth == 0) in _mesa_ir_link_shader()2987 progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress; in _mesa_ir_link_shader()
108 options.MaxIfDepth = UINT_MAX; in _mesa_init_shader_state()
2479 GLuint MaxIfDepth; /**< Maximum nested IF blocks */ member