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Searched refs:MinDepth (Results 1 – 5 of 5) sorted by relevance

/external/llvm/lib/CodeGen/
DPostRASchedulerList.cpp536 unsigned MinDepth = ~0u; in ListScheduleTopDown() local
544 } else if (PendingQueue[i]->getDepth() < MinDepth) in ListScheduleTopDown()
545 MinDepth = PendingQueue[i]->getDepth(); in ListScheduleTopDown()
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
Dd3d11u.h210 vp.MinDepth = 0; in bind()
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_context.h967 viewport.scale[2] = (viewports[0].MaxDepth - viewports[0].MinDepth); in set_viewport()
971 viewport.translate[2] = viewports[0].MinDepth; in set_viewport()
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
Dd3d10.idl797 FLOAT MinDepth;
Dd3d11.idl453 FLOAT MinDepth;