Searched refs:MinDepth (Results 1 – 5 of 5) sorted by relevance
536 unsigned MinDepth = ~0u; in ListScheduleTopDown() local544 } else if (PendingQueue[i]->getDepth() < MinDepth) in ListScheduleTopDown()545 MinDepth = PendingQueue[i]->getDepth(); in ListScheduleTopDown()
210 vp.MinDepth = 0; in bind()
967 viewport.scale[2] = (viewports[0].MaxDepth - viewports[0].MinDepth); in set_viewport()971 viewport.translate[2] = viewports[0].MinDepth; in set_viewport()
797 FLOAT MinDepth;
453 FLOAT MinDepth;