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Searched refs:ModeA (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp125 GLuint ModeA:5; /**< MODE_x */ member
459 key->unit[i].ModeA = in make_state_key()
460 translate_mode(texUnit->EnvMode, comb->ModeA); in make_state_key()
824 else if (need_saturate(key->unit[unit].ModeA)) in emit_texenv()
835 if (key->unit[unit].ModeRGB == key->unit[unit].ModeA && in emit_texenv()
873 key->unit[unit].ModeA, in emit_texenv()
Dtexenv.c163 if (texUnit->Combine.ModeA == mode) in set_combiner_mode()
166 texUnit->Combine.ModeA = mode; in set_combiner_mode()
583 return texUnit->Combine.ModeA; in get_texenvi()
Dtexstate.c128 printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA)); in _mesa_print_texunit_state()
280 state->ModeA = (state->SourceA[0] != GL_PREVIOUS) in calculate_derived_texenv()
455 switch (combine->ModeA) { in update_tex_combine()
Dmtypes.h1314 GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ member
Dattrib.c736 unit->Combine.ModeA); in pop_texture_group()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_texblend.c281 switch (combine->ModeA) { in i830SetTexEnvCombine()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_texstate.c631 switch ( texUnit->_CurrentCombine->ModeA ) { in r200UpdateTextureEnv()
978 (ctx->Texture.Unit[i]._CurrentCombine->ModeA == GL_REPLACE) && in r200UpdateAllTexEnv()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_texstate.c508 switch ( texUnit->_CurrentCombine->ModeA ) { in radeonUpdateTextureEnv()
/external/mesa3d/src/mesa/swrast/
Ds_texcombine.c454 switch (combine->ModeA) { in texture_combine()