Searched refs:Multipass (Results 1 – 3 of 3) sorted by relevance
323 } while (tnl->Driver.Render.Multipass && in run_render()324 tnl->Driver.Render.Multipass( ctx, ++pass )); in run_render()
487 GLboolean (*Multipass)( struct gl_context *ctx, GLuint passno ); member
251 tnl->Driver.Render.Multipass = 0; in _swsetup_Wakeup()