Searched refs:NUM_SUBPIXEL_BITS (Results 1 – 1 of 1) sorted by relevance
37 NUM_SUBPIXEL_BITS = 8 //!< Number of subpixel bits used when doing bilinear interpolation. enumerator76 const deUint32 fx0 = (1u<<NUM_SUBPIXEL_BITS) - fx1; in interpolateChannel()77 const deUint32 fy0 = (1u<<NUM_SUBPIXEL_BITS) - fy1; in interpolateChannel()78 const deUint32 half = 1u<<(NUM_SUBPIXEL_BITS*2 - 1); in interpolateChannel()80 const deUint32 rounded = (sum + half) >> (NUM_SUBPIXEL_BITS*2); in interpolateChannel()88 deUint32 x0 = u>>NUM_SUBPIXEL_BITS; in bilinearSampleRGBA8()89 deUint32 y0 = v>>NUM_SUBPIXEL_BITS; in bilinearSampleRGBA8()96 deUint32 fx1 = u-(x0<<NUM_SUBPIXEL_BITS); in bilinearSampleRGBA8()97 deUint32 fy1 = v-(y0<<NUM_SUBPIXEL_BITS); in bilinearSampleRGBA8()176 const int u = ((x-1)<<NUM_SUBPIXEL_BITS) + (int)s_offsets[sampleNdx][0]; in comparePixelRGBA8()[all …]