Searched refs:NUM_VERTICES (Results 1 – 4 of 4) sorted by relevance
38 NUM_VERTICES = 3 enumerator167 NUM_VERTICES = 2 enumerator277 NUM_VERTICES = 1 enumerator314 NUM_VERTICES = 4 enumerator393 NUM_VERTICES = 6 enumerator
1414 const int verticesIn = PrimitiveTypeTraits<DrawPrimitiveType>::Type::NUM_VERTICES; in drawWithGeometryShader()
83 enum { NUM_COMPONENTS = 4, NUM_VERTICES = 3 }; enumerator225 static const GLfloat s_varrData[NUM_VERTICES * NUM_COMPONENTS] =242 for (int ndx = 0; ndx < NUM_VERTICES; ndx++) in initBuffer()
3310 static const int NUM_VERTICES; member in deqp::gles31::Functional::__anon4a9088cf0211::BarrierCase3317 const int BarrierCase::NUM_VERTICES = 32; member in deqp::gles31::Functional::__anon4a9088cf0211::BarrierCase3324 const string numVertsStr = de::toString(NUM_VERTICES); in init()3428 vector<float> attributeData(NUM_VERTICES); in iterate()3430 for (int i = 0; i < NUM_VERTICES; i++) in iterate()3431 attributeData[i] = (float)i / (float)(NUM_VERTICES-1); in iterate()3433 gl.patchParameteri(GL_PATCH_VERTICES, NUM_VERTICES); in iterate()3442 glu::pr::Patches(NUM_VERTICES)); in iterate()