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Searched refs:NV50_PRIM_GL_CASE (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/nv50/
Dnv50_push.c179 #define NV50_PRIM_GL_CASE(n) \ macro
186 NV50_PRIM_GL_CASE(POINTS); in nv50_prim_gl()
187 NV50_PRIM_GL_CASE(LINES); in nv50_prim_gl()
188 NV50_PRIM_GL_CASE(LINE_LOOP); in nv50_prim_gl()
189 NV50_PRIM_GL_CASE(LINE_STRIP); in nv50_prim_gl()
190 NV50_PRIM_GL_CASE(TRIANGLES); in nv50_prim_gl()
191 NV50_PRIM_GL_CASE(TRIANGLE_STRIP); in nv50_prim_gl()
192 NV50_PRIM_GL_CASE(TRIANGLE_FAN); in nv50_prim_gl()
193 NV50_PRIM_GL_CASE(QUADS); in nv50_prim_gl()
194 NV50_PRIM_GL_CASE(QUAD_STRIP); in nv50_prim_gl()
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Dnv50_vbo.c397 #define NV50_PRIM_GL_CASE(n) \ macro
404 NV50_PRIM_GL_CASE(POINTS); in nv50_prim_gl()
405 NV50_PRIM_GL_CASE(LINES); in nv50_prim_gl()
406 NV50_PRIM_GL_CASE(LINE_LOOP); in nv50_prim_gl()
407 NV50_PRIM_GL_CASE(LINE_STRIP); in nv50_prim_gl()
408 NV50_PRIM_GL_CASE(TRIANGLES); in nv50_prim_gl()
409 NV50_PRIM_GL_CASE(TRIANGLE_STRIP); in nv50_prim_gl()
410 NV50_PRIM_GL_CASE(TRIANGLE_FAN); in nv50_prim_gl()
411 NV50_PRIM_GL_CASE(QUADS); in nv50_prim_gl()
412 NV50_PRIM_GL_CASE(QUAD_STRIP); in nv50_prim_gl()
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