Searched refs:NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT (Results 1 – 4 of 4) sorted by relevance
156 (ctx->prim & ~NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT)); in emit_vertices_i08()197 (ctx->prim & ~NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT)); in emit_vertices_i16()238 (ctx->prim & ~NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT)); in emit_vertices_i32()388 ctx.prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; in nvc0_push_vbo()
584 prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; in nvc0_draw_arrays()714 PUSH_DATA (push, prim | NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT); in nvc0_draw_elements()745 prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; in nvc0_draw_elements()780 mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; in nvc0_draw_stream_output()
942 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x04000000 macro
508 prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; in nvc0_push_vbo()