Searched refs:Nearest (Results 1 – 16 of 16) sorted by relevance
79 Nearest, enumConstant235 shadowMap.setMagFilter(MagFilter.Nearest); in setFilterMode()263 shadowMap.setMagFilter(MagFilter.Nearest); in setCompareMode()268 shadowMap.setMagFilter(MagFilter.Nearest); in setCompareMode()
57 texture.setMagFilter(linear ? MagFilter.Bilinear : MagFilter.Nearest); in RenderImageJme()
119 tex.setMagFilter(Texture.MagFilter.Nearest); in loadTexture()
64 setMagFilter(MagFilter.Nearest); in Texture2D()
64 setMagFilter(MagFilter.Nearest); in Texture3D()
165 Nearest, enumConstant
28 - Nearest and linear filtering
39 - Nearest-neighbor filtering
52 resulting images are compared against the reference. Nearest-neighbor -filtering
28 + Nearest neighbor -filtering and clamp to edge -wrap mode
29 + Nearest and linear samping. Sampling with texture gather.
144 fbMagFilter = MagFilter.Nearest; in setUseFastFilter()
643 case Nearest: in convertMagFilter()
1684 case Nearest: in convertMagFilter()
2539 # Scalar Floating-point Convert To Signed Integer, Rounding To Nearest2550 # Nearest With Ties To Away2576 # Scalar Floating-point Convert To Signed Integer, Rounding To Nearest2588 # Nearest With Ties To Even
1734 case Nearest: in convertMagFilter()