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Searched refs:NeedsFrameState (Results 1 – 8 of 8) sorted by relevance

/external/v8/src/compiler/
Dlinkage.h95 size_t FrameStateCount() const { return NeedsFrameState() ? 1 : 0; } in FrameStateCount()
99 bool NeedsFrameState() const { return flags() & kNeedsFrameState; } in NeedsFrameState() function
221 static bool NeedsFrameState(Runtime::FunctionId function);
Dlinkage.cc112 bool Linkage::NeedsFrameState(Runtime::FunctionId function) { in NeedsFrameState() function in v8::internal::compiler::Linkage
Doperator-properties-inl.h44 return Linkage::NeedsFrameState(function); in HasFrameStateInput()
Dlinkage-impl.h110 CallDescriptor::Flags flags = Linkage::NeedsFrameState(function_id) in GetRuntimeCallDescriptor()
/external/v8/src/compiler/ia32/
Dinstruction-selector-ia32.cc515 if (descriptor->NeedsFrameState()) { in VisitCall()
/external/v8/src/compiler/arm64/
Dinstruction-selector-arm64.cc626 if (descriptor->NeedsFrameState()) { in VisitCall()
/external/v8/src/compiler/x64/
Dinstruction-selector-x64.cc673 if (descriptor->NeedsFrameState()) { in VisitCall()
/external/v8/src/compiler/arm/
Dinstruction-selector-arm.cc784 if (descriptor->NeedsFrameState()) { in VisitCall()