Searched refs:NewGLState (Results 1 – 23 of 23) sorted by relevance
131 intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL); in brw_update_draw_buffer()136 intel->NewGLState |= _NEW_BUFFERS; in brw_update_draw_buffer()139 intel->NewGLState |= _NEW_VIEWPORT | _NEW_SCISSOR; in brw_update_draw_buffer()144 intel->NewGLState |= _NEW_POLYGON; in brw_update_draw_buffer()
443 state->mesa |= brw->intel.NewGLState; in brw_upload_state()444 brw->intel.NewGLState = 0; in brw_upload_state()
507 intel->NewGLState |= new_state; in intelInvalidateState()
776 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in disable_tex_obj_state()824 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in import_tex_obj_state()856 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in set_texgen_matrix()964 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in radeon_validate_texgen()1087 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in radeon_validate_texture()
2042 GLuint new_state = rmesa->radeon.NewGLState; in radeonValidateState()2053 new_state |= rmesa->radeon.NewGLState; /* may add TEXTURE_MATRIX */ in radeonValidateState()2091 rmesa->radeon.NewGLState = 0; in radeonValidateState()2104 R100_CONTEXT(ctx)->radeon.NewGLState |= new_state; in radeonInvalidateState()2132 fprintf(stderr, "%s, newstate: %x\n", __FUNCTION__, rmesa->radeon.NewGLState); in radeonWrapRunPipeline()2136 if (rmesa->radeon.NewGLState) in radeonWrapRunPipeline()
404 GLuint NewGLState; member
256 if (rmesa->radeon.NewGLState) in radeonTclPrimitive()
336 radeon->NewGLState |= _NEW_SCISSOR; in radeon_draw_buffer()
423 if (rmesa->radeon.NewGLState) in radeon_run_render()
1071 if (intel->NewGLState) { in intelRunPipeline()1072 if (intel->NewGLState & _NEW_TEXTURE) { in intelRunPipeline()1077 if (intel->NewGLState & _INTEL_NEW_RENDERSTATE) in intelRunPipeline()1081 intel->NewGLState = 0; in intelRunPipeline()1255 intel->NewGLState |= _INTEL_NEW_RENDERSTATE; in intelFallback()
60 intel_context(ctx)->NewGLState |= new_state; in i915InvalidateState()
807 intel->NewGLState |= _NEW_BUFFERS; in i915_update_draw_buffer()
836 intel->NewGLState |= _NEW_BUFFERS; in i830_update_draw_buffer()
733 intel_context(ctx)->NewGLState |= _NEW_TEXTURE; in update_specular()
266 if (rmesa->radeon.NewGLState) in r200TclPrimitive()383 if (rmesa->radeon.NewGLState) in r200_run_tcl_render()
1842 rmesa->radeon.NewGLState |= _NEW_TEXTURE; in r200Enable()2266 GLuint new_state = rmesa->radeon.NewGLState; in r200ValidateState()2278 new_state |= rmesa->radeon.NewGLState; /* may add TEXTURE_MATRIX */ in r200ValidateState()2330 rmesa->radeon.NewGLState = 0; in r200ValidateState()2342 R200_CONTEXT(ctx)->radeon.NewGLState |= new_state; in r200InvalidateState()2371 fprintf(stderr, "%s, newstate: %x\n", __FUNCTION__, rmesa->radeon.NewGLState); in r200WrapRunPipeline()2375 if (rmesa->radeon.NewGLState) in r200WrapRunPipeline()
1066 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in disable_tex_obj_state()1532 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX; in r200_validate_texture()
613 if (rmesa->radeon.NewGLState) in r200RasterPrimitive()
210 GLuint NewGLState; member