Searched refs:NoiseMath (Results 1 – 2 of 2) sorted by relevance
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
D | NoiseGenerator.java | 582 NoiseMath.hash(i, j, k, p); in voronoi() 646 floorX = NoiseMath.npfade(x); in newPerlin() 647 floorY = NoiseMath.npfade(y); in newPerlin() 648 floorZ = NoiseMath.npfade(z); in newPerlin() 655 …return NoiseMath.lerp(floorZ, NoiseMath.lerp(floorY, NoiseMath.lerp(floorX, NoiseMath.grad(hash[A… in newPerlin() 656 NoiseMath.grad(hash[BA], x - 1, y, z)), in newPerlin() 657 NoiseMath.lerp(floorX, NoiseMath.grad(hash[AB], x, y - 1, z), in newPerlin() 658 NoiseMath.grad(hash[BB], x - 1, y - 1, z))), in newPerlin() 659 … NoiseMath.lerp(floorY, NoiseMath.lerp(floorX, NoiseMath.grad(hash[AA + 1], x, y, z - 1), in newPerlin() 660 NoiseMath.grad(hash[BA + 1], x - 1, y, z - 1)), in newPerlin() [all …]
|
D | TextureGeneratorVoronoi.java | 37 import com.jme3.scene.plugins.blender.textures.NoiseGenerator.NoiseMath; 169 NoiseMath.hash(xi, yi, zi, hashPoint); in cellNoiseV()
|