Searched refs:OUT_BATCH_F (Results 1 – 7 of 7) sorted by relevance
143 OUT_BATCH_F(f_depth); in i915_clear_emit()147 OUT_BATCH_F(destx + width); in i915_clear_emit()148 OUT_BATCH_F(desty + height); in i915_clear_emit()149 OUT_BATCH_F(destx); in i915_clear_emit()150 OUT_BATCH_F(desty + height); in i915_clear_emit()151 OUT_BATCH_F(destx); in i915_clear_emit()152 OUT_BATCH_F(desty); in i915_clear_emit()162 OUT_BATCH_F(f_depth); in i915_clear_emit()166 OUT_BATCH_F(destx + width); in i915_clear_emit()167 OUT_BATCH_F(desty + height); in i915_clear_emit()[all …]
41 #define OUT_BATCH_F(f) \ macro
246 OUT_BATCH_F(ctx->Color.BlendColorUnclamped[0]); in upload_blend_constant_color()247 OUT_BATCH_F(ctx->Color.BlendColorUnclamped[1]); in upload_blend_constant_color()248 OUT_BATCH_F(ctx->Color.BlendColorUnclamped[2]); in upload_blend_constant_color()249 OUT_BATCH_F(ctx->Color.BlendColorUnclamped[3]); in upload_blend_constant_color()
339 OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant. copied from gen4 */ in upload_sf_state()340 OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */ in upload_sf_state()341 OUT_BATCH_F(0.0); /* XXX: global depth offset clamp */ in upload_sf_state()
298 OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant. copied from gen4 */ in upload_sf_state()299 OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */ in upload_sf_state()300 OUT_BATCH_F(0.0); /* XXX: global depth offset clamp */ in upload_sf_state()
786 OUT_BATCH_F(0.0); in upload_invariant_state()
158 #define OUT_BATCH_F(f) intel_batchbuffer_emit_float(intel,f) macro