Home
last modified time | relevance | path

Searched refs:PIPE_SHADER_FRAGMENT (Results 1 – 25 of 80) sorted by relevance

1234

/external/mesa3d/src/gallium/auxiliary/postprocess/
Dpp_mlaa.c103 pipe_set_constant_buffer(p->pipe, PIPE_SHADER_FRAGMENT, 0, constbuf); in pp_jimenezmlaa_run()
128 cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point); in pp_jimenezmlaa_run()
129 cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT); in pp_jimenezmlaa_run()
130 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view); in pp_jimenezmlaa_run()
155 cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point); in pp_jimenezmlaa_run()
156 cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->sampler_point); in pp_jimenezmlaa_run()
157 cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 2, &p->sampler); in pp_jimenezmlaa_run()
158 cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT); in pp_jimenezmlaa_run()
161 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 3, arr); in pp_jimenezmlaa_run()
187 cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point); in pp_jimenezmlaa_run()
[all …]
Dpp_colors.c46 cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point); in pp_nocolor()
47 cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT); in pp_nocolor()
48 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view); in pp_nocolor()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_derived.c177 llvmpipe->constants[PIPE_SHADER_FRAGMENT][0]); in llvmpipe_update_derived()
181 llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT], in llvmpipe_update_derived()
182 llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT]); in llvmpipe_update_derived()
186 llvmpipe->num_samplers[PIPE_SHADER_FRAGMENT], in llvmpipe_update_derived()
187 llvmpipe->samplers[PIPE_SHADER_FRAGMENT]); in llvmpipe_update_derived()
Dlp_state_sampler.c117 llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers); in llvmpipe_bind_fragment_sampler_states()
190 llvmpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views); in llvmpipe_set_fragment_sampler_views()
/external/mesa3d/src/gallium/auxiliary/util/
Du_blit.c659 cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); in util_blit_pixels()
660 cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); in util_blit_pixels()
692 cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); in util_blit_pixels()
696 cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &ctx->sampler); in util_blit_pixels()
702 cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); in util_blit_pixels()
710 cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); in util_blit_pixels()
716 cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); in util_blit_pixels()
720 cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT); in util_blit_pixels()
734 cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 2, views); in util_blit_pixels()
739 cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view); in util_blit_pixels()
[all …]
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_bitmap.c442 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT); in draw_bitmap_quad()
457 cso_save_samplers(cso, PIPE_SHADER_FRAGMENT); in draw_bitmap_quad()
458 cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT); in draw_bitmap_quad()
484 st->state.num_samplers[PIPE_SHADER_FRAGMENT]); in draw_bitmap_quad()
486 for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) { in draw_bitmap_quad()
487 samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i]; in draw_bitmap_quad()
491 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num, in draw_bitmap_quad()
499 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]); in draw_bitmap_quad()
500 memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT], in draw_bitmap_quad()
503 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views); in draw_bitmap_quad()
[all …]
Dst_atom_sampler.c259 PIPE_SHADER_FRAGMENT, in update_samplers()
262 st->state.samplers[PIPE_SHADER_FRAGMENT], in update_samplers()
263 &st->state.num_samplers[PIPE_SHADER_FRAGMENT]); in update_samplers()
Dst_atom_constbuf.c60 shader_type == PIPE_SHADER_FRAGMENT || in st_upload_constants()
144 st_upload_constants( st, params, PIPE_SHADER_FRAGMENT ); in update_fs_constants()
Dst_atom_texture.c334 PIPE_SHADER_FRAGMENT, in update_fragment_textures()
337 st->state.sampler_views[PIPE_SHADER_FRAGMENT], in update_fragment_textures()
338 &st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]); in update_fragment_textures()
Dst_cb_drawpixels.c683 cso_save_samplers(cso, PIPE_SHADER_FRAGMENT); in draw_textured_quad()
684 cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT); in draw_textured_quad()
756 cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, 0, &sampler); in draw_textured_quad()
758 cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, 1, &sampler); in draw_textured_quad()
760 cso_single_sampler_done(cso, PIPE_SHADER_FRAGMENT); in draw_textured_quad()
783 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, sv); in draw_textured_quad()
809 cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT); in draw_textured_quad()
810 cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT); in draw_textured_quad()
1160 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT); in st_DrawPixels()
1491 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT); in st_CopyPixels()
Dst_extensions.c93 = _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, in st_init_limits()
170 case PIPE_SHADER_FRAGMENT: in st_init_limits()
230 c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, in st_init_limits()
582 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, in st_init_extensions()
/external/mesa3d/src/gallium/state_trackers/vega/
Drenderer.c438 cso_single_sampler(r->cso, PIPE_SHADER_FRAGMENT, i, &sampler); in renderer_set_samplers()
439 cso_single_sampler_done(r->cso, PIPE_SHADER_FRAGMENT); in renderer_set_samplers()
442 cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, num_views, views); in renderer_set_samplers()
464 cso_set_samplers(renderer->cso, PIPE_SHADER_FRAGMENT, num_samplers, samplers); in renderer_set_custom_fs()
465 cso_set_sampler_views(renderer->cso, PIPE_SHADER_FRAGMENT, num_samplers, views); in renderer_set_custom_fs()
482 PIPE_SHADER_FRAGMENT, 0, cbuf); in renderer_set_custom_fs()
594 cso_save_samplers(renderer->cso, PIPE_SHADER_FRAGMENT); in renderer_copy_begin()
595 cso_save_sampler_views(renderer->cso, PIPE_SHADER_FRAGMENT); in renderer_copy_begin()
648 cso_restore_samplers(renderer->cso, PIPE_SHADER_FRAGMENT); in renderer_copy_end()
649 cso_restore_sampler_views(renderer->cso, PIPE_SHADER_FRAGMENT); in renderer_copy_end()
[all …]
Dshaders_cache.c441 type == PIPE_SHADER_FRAGMENT); in shader_create_from_text()
448 if (type == PIPE_SHADER_FRAGMENT) in shader_create_from_text()
457 if (shader->type == PIPE_SHADER_FRAGMENT) in vg_shader_destroy()
Dmask.c194 PIPE_SHADER_FRAGMENT); in setup_mask_operation()
204 PIPE_SHADER_FRAGMENT); in setup_mask_operation()
214 PIPE_SHADER_FRAGMENT); in setup_mask_operation()
224 PIPE_SHADER_FRAGMENT); in setup_mask_operation()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_state_constants.c53 assert(PIPE_SHADER_FRAGMENT + 1 == SVGA3D_SHADERTYPE_PS); in svga_shader_type()
54 assert(shader <= PIPE_SHADER_FRAGMENT); in svga_shader_type()
267 ret = emit_consts( svga, PIPE_SHADER_FRAGMENT ); in emit_fs_consts()
293 PIPE_SHADER_FRAGMENT, in emit_fs_consts()
Dsvga_pipe_sampler.c165 if (shader != PIPE_SHADER_FRAGMENT) in svga_bind_sampler_states()
194 svga_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, sampler); in svga_bind_fragment_sampler_states()
248 if (shader != PIPE_SHADER_FRAGMENT) in svga_set_sampler_views()
305 svga_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views); in svga_set_fragment_sampler_views()
Dsvga_tgsi.c148 case PIPE_SHADER_FRAGMENT: in svga_shader_emit_header()
282 if (unit == PIPE_SHADER_FRAGMENT) in svga_tgsi_translate()
360 PIPE_SHADER_FRAGMENT ); in svga_translate_fragment_program()
Dsvga_pipe_constants.c67 if (shader == PIPE_SHADER_FRAGMENT) in svga_set_constant_buffer()
/external/mesa3d/src/gallium/state_trackers/xa/
Dxa_yuv.c95 cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 3, (const struct pipe_sampler_state **)samplers); in xa_yuv_bind_samplers()
96 cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 3, r->bound_sampler_views); in xa_yuv_bind_samplers()
104 renderer_set_constants(r, PIPE_SHADER_FRAGMENT, in xa_yuv_fs_constants()
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_derived.c250 tgsi.samplers_list[PIPE_SHADER_FRAGMENT]); in update_fragment_shader()
315 softpipe->samplers[PIPE_SHADER_FRAGMENT][unit] = softpipe->pstipple.sampler; in update_polygon_stipple_enable()
318 pipe_sampler_view_reference(&softpipe->sampler_views[PIPE_SHADER_FRAGMENT][unit], in update_polygon_stipple_enable()
321 sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[PIPE_SHADER_FRAGMENT][unit], in update_polygon_stipple_enable()
Dsp_quad_fs.c116 softpipe->mapped_constants[PIPE_SHADER_FRAGMENT], in shade_quads()
117 softpipe->const_buffer_size[PIPE_SHADER_FRAGMENT]); in shade_quads()
Dsp_state_sampler.c123 softpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers); in softpipe_bind_fragment_sampler_states()
227 softpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views); in softpipe_set_fragment_sampler_views()
346 PIPE_SHADER_FRAGMENT, in softpipe_reset_sampler_variants()
/external/mesa3d/src/gallium/drivers/rbug/
Drbug_core.c345 for (i = 0; i < rb_context->curr.num_views[PIPE_SHADER_FRAGMENT]; i++) in rbug_context_info()
346 texs[i] = VOID2U64(rb_context->curr.texs[PIPE_SHADER_FRAGMENT][i]); in rbug_context_info()
349 …context->curr.shader[PIPE_SHADER_VERTEX]), VOID2U64(rb_context->curr.shader[PIPE_SHADER_FRAGMENT]), in rbug_context_info()
350 texs, rb_context->curr.num_views[PIPE_SHADER_FRAGMENT], in rbug_context_info()
470 rb_context->draw_rule.shader[PIPE_SHADER_FRAGMENT] = U642VOID(rule->fragment); in rbug_context_draw_rule()
669 …if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADE… in rbug_shader_replace()
691 …if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADE… in rbug_shader_replace()
/external/mesa3d/src/gallium/state_trackers/xorg/
Dxorg_composite.c421 cso_set_samplers(exa->renderer->cso, PIPE_SHADER_FRAGMENT, in bind_samplers()
424 cso_set_sampler_views(exa->renderer->cso, PIPE_SHADER_FRAGMENT, in bind_samplers()
555 cso_set_samplers(exa->renderer->cso, PIPE_SHADER_FRAGMENT, 0, NULL); in xorg_solid_bind_state()
556 cso_set_sampler_views(exa->renderer->cso, PIPE_SHADER_FRAGMENT, 0, NULL); in xorg_solid_bind_state()
/external/mesa3d/src/gallium/drivers/i915/
Di915_screen.c116 case PIPE_SHADER_FRAGMENT: in i915_get_shader_param()
226 PIPE_SHADER_FRAGMENT, in i915_get_param()

1234