/external/mesa3d/src/gallium/auxiliary/postprocess/ |
D | pp_mlaa.c | 103 pipe_set_constant_buffer(p->pipe, PIPE_SHADER_FRAGMENT, 0, constbuf); in pp_jimenezmlaa_run() 128 cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point); in pp_jimenezmlaa_run() 129 cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT); in pp_jimenezmlaa_run() 130 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view); in pp_jimenezmlaa_run() 155 cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point); in pp_jimenezmlaa_run() 156 cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->sampler_point); in pp_jimenezmlaa_run() 157 cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 2, &p->sampler); in pp_jimenezmlaa_run() 158 cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT); in pp_jimenezmlaa_run() 161 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 3, arr); in pp_jimenezmlaa_run() 187 cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point); in pp_jimenezmlaa_run() [all …]
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D | pp_colors.c | 46 cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point); in pp_nocolor() 47 cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT); in pp_nocolor() 48 cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view); in pp_nocolor()
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_state_derived.c | 177 llvmpipe->constants[PIPE_SHADER_FRAGMENT][0]); in llvmpipe_update_derived() 181 llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT], in llvmpipe_update_derived() 182 llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT]); in llvmpipe_update_derived() 186 llvmpipe->num_samplers[PIPE_SHADER_FRAGMENT], in llvmpipe_update_derived() 187 llvmpipe->samplers[PIPE_SHADER_FRAGMENT]); in llvmpipe_update_derived()
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D | lp_state_sampler.c | 117 llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers); in llvmpipe_bind_fragment_sampler_states() 190 llvmpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views); in llvmpipe_set_fragment_sampler_views()
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_blit.c | 659 cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT); in util_blit_pixels() 660 cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT); in util_blit_pixels() 692 cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); in util_blit_pixels() 696 cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &ctx->sampler); in util_blit_pixels() 702 cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); in util_blit_pixels() 710 cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); in util_blit_pixels() 716 cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler); in util_blit_pixels() 720 cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT); in util_blit_pixels() 734 cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 2, views); in util_blit_pixels() 739 cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view); in util_blit_pixels() [all …]
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_bitmap.c | 442 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT); in draw_bitmap_quad() 457 cso_save_samplers(cso, PIPE_SHADER_FRAGMENT); in draw_bitmap_quad() 458 cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT); in draw_bitmap_quad() 484 st->state.num_samplers[PIPE_SHADER_FRAGMENT]); in draw_bitmap_quad() 486 for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) { in draw_bitmap_quad() 487 samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i]; in draw_bitmap_quad() 491 cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num, in draw_bitmap_quad() 499 st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]); in draw_bitmap_quad() 500 memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT], in draw_bitmap_quad() 503 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views); in draw_bitmap_quad() [all …]
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D | st_atom_sampler.c | 259 PIPE_SHADER_FRAGMENT, in update_samplers() 262 st->state.samplers[PIPE_SHADER_FRAGMENT], in update_samplers() 263 &st->state.num_samplers[PIPE_SHADER_FRAGMENT]); in update_samplers()
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D | st_atom_constbuf.c | 60 shader_type == PIPE_SHADER_FRAGMENT || in st_upload_constants() 144 st_upload_constants( st, params, PIPE_SHADER_FRAGMENT ); in update_fs_constants()
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D | st_atom_texture.c | 334 PIPE_SHADER_FRAGMENT, in update_fragment_textures() 337 st->state.sampler_views[PIPE_SHADER_FRAGMENT], in update_fragment_textures() 338 &st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]); in update_fragment_textures()
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D | st_cb_drawpixels.c | 683 cso_save_samplers(cso, PIPE_SHADER_FRAGMENT); in draw_textured_quad() 684 cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT); in draw_textured_quad() 756 cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, 0, &sampler); in draw_textured_quad() 758 cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, 1, &sampler); in draw_textured_quad() 760 cso_single_sampler_done(cso, PIPE_SHADER_FRAGMENT); in draw_textured_quad() 783 cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num_sampler_view, sv); in draw_textured_quad() 809 cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT); in draw_textured_quad() 810 cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT); in draw_textured_quad() 1160 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT); in st_DrawPixels() 1491 st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT); in st_CopyPixels()
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D | st_extensions.c | 93 = _min(screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, in st_init_limits() 170 case PIPE_SHADER_FRAGMENT: in st_init_limits() 230 c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, in st_init_limits() 582 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, in st_init_extensions()
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/external/mesa3d/src/gallium/state_trackers/vega/ |
D | renderer.c | 438 cso_single_sampler(r->cso, PIPE_SHADER_FRAGMENT, i, &sampler); in renderer_set_samplers() 439 cso_single_sampler_done(r->cso, PIPE_SHADER_FRAGMENT); in renderer_set_samplers() 442 cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, num_views, views); in renderer_set_samplers() 464 cso_set_samplers(renderer->cso, PIPE_SHADER_FRAGMENT, num_samplers, samplers); in renderer_set_custom_fs() 465 cso_set_sampler_views(renderer->cso, PIPE_SHADER_FRAGMENT, num_samplers, views); in renderer_set_custom_fs() 482 PIPE_SHADER_FRAGMENT, 0, cbuf); in renderer_set_custom_fs() 594 cso_save_samplers(renderer->cso, PIPE_SHADER_FRAGMENT); in renderer_copy_begin() 595 cso_save_sampler_views(renderer->cso, PIPE_SHADER_FRAGMENT); in renderer_copy_begin() 648 cso_restore_samplers(renderer->cso, PIPE_SHADER_FRAGMENT); in renderer_copy_end() 649 cso_restore_sampler_views(renderer->cso, PIPE_SHADER_FRAGMENT); in renderer_copy_end() [all …]
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D | shaders_cache.c | 441 type == PIPE_SHADER_FRAGMENT); in shader_create_from_text() 448 if (type == PIPE_SHADER_FRAGMENT) in shader_create_from_text() 457 if (shader->type == PIPE_SHADER_FRAGMENT) in vg_shader_destroy()
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D | mask.c | 194 PIPE_SHADER_FRAGMENT); in setup_mask_operation() 204 PIPE_SHADER_FRAGMENT); in setup_mask_operation() 214 PIPE_SHADER_FRAGMENT); in setup_mask_operation() 224 PIPE_SHADER_FRAGMENT); in setup_mask_operation()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_state_constants.c | 53 assert(PIPE_SHADER_FRAGMENT + 1 == SVGA3D_SHADERTYPE_PS); in svga_shader_type() 54 assert(shader <= PIPE_SHADER_FRAGMENT); in svga_shader_type() 267 ret = emit_consts( svga, PIPE_SHADER_FRAGMENT ); in emit_fs_consts() 293 PIPE_SHADER_FRAGMENT, in emit_fs_consts()
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D | svga_pipe_sampler.c | 165 if (shader != PIPE_SHADER_FRAGMENT) in svga_bind_sampler_states() 194 svga_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, sampler); in svga_bind_fragment_sampler_states() 248 if (shader != PIPE_SHADER_FRAGMENT) in svga_set_sampler_views() 305 svga_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views); in svga_set_fragment_sampler_views()
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D | svga_tgsi.c | 148 case PIPE_SHADER_FRAGMENT: in svga_shader_emit_header() 282 if (unit == PIPE_SHADER_FRAGMENT) in svga_tgsi_translate() 360 PIPE_SHADER_FRAGMENT ); in svga_translate_fragment_program()
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D | svga_pipe_constants.c | 67 if (shader == PIPE_SHADER_FRAGMENT) in svga_set_constant_buffer()
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/external/mesa3d/src/gallium/state_trackers/xa/ |
D | xa_yuv.c | 95 cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 3, (const struct pipe_sampler_state **)samplers); in xa_yuv_bind_samplers() 96 cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 3, r->bound_sampler_views); in xa_yuv_bind_samplers() 104 renderer_set_constants(r, PIPE_SHADER_FRAGMENT, in xa_yuv_fs_constants()
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/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_state_derived.c | 250 tgsi.samplers_list[PIPE_SHADER_FRAGMENT]); in update_fragment_shader() 315 softpipe->samplers[PIPE_SHADER_FRAGMENT][unit] = softpipe->pstipple.sampler; in update_polygon_stipple_enable() 318 pipe_sampler_view_reference(&softpipe->sampler_views[PIPE_SHADER_FRAGMENT][unit], in update_polygon_stipple_enable() 321 sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[PIPE_SHADER_FRAGMENT][unit], in update_polygon_stipple_enable()
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D | sp_quad_fs.c | 116 softpipe->mapped_constants[PIPE_SHADER_FRAGMENT], in shade_quads() 117 softpipe->const_buffer_size[PIPE_SHADER_FRAGMENT]); in shade_quads()
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D | sp_state_sampler.c | 123 softpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers); in softpipe_bind_fragment_sampler_states() 227 softpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views); in softpipe_set_fragment_sampler_views() 346 PIPE_SHADER_FRAGMENT, in softpipe_reset_sampler_variants()
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/external/mesa3d/src/gallium/drivers/rbug/ |
D | rbug_core.c | 345 for (i = 0; i < rb_context->curr.num_views[PIPE_SHADER_FRAGMENT]; i++) in rbug_context_info() 346 texs[i] = VOID2U64(rb_context->curr.texs[PIPE_SHADER_FRAGMENT][i]); in rbug_context_info() 349 …context->curr.shader[PIPE_SHADER_VERTEX]), VOID2U64(rb_context->curr.shader[PIPE_SHADER_FRAGMENT]), in rbug_context_info() 350 texs, rb_context->curr.num_views[PIPE_SHADER_FRAGMENT], in rbug_context_info() 470 rb_context->draw_rule.shader[PIPE_SHADER_FRAGMENT] = U642VOID(rule->fragment); in rbug_context_draw_rule() 669 …if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADE… in rbug_shader_replace() 691 …if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADE… in rbug_shader_replace()
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/external/mesa3d/src/gallium/state_trackers/xorg/ |
D | xorg_composite.c | 421 cso_set_samplers(exa->renderer->cso, PIPE_SHADER_FRAGMENT, in bind_samplers() 424 cso_set_sampler_views(exa->renderer->cso, PIPE_SHADER_FRAGMENT, in bind_samplers() 555 cso_set_samplers(exa->renderer->cso, PIPE_SHADER_FRAGMENT, 0, NULL); in xorg_solid_bind_state() 556 cso_set_sampler_views(exa->renderer->cso, PIPE_SHADER_FRAGMENT, 0, NULL); in xorg_solid_bind_state()
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/external/mesa3d/src/gallium/drivers/i915/ |
D | i915_screen.c | 116 case PIPE_SHADER_FRAGMENT: in i915_get_shader_param() 226 PIPE_SHADER_FRAGMENT, in i915_get_param()
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