Searched refs:PSNR (Results 1 – 8 of 8) sorted by relevance
/external/webp/src/enc/ |
D | webpenc.c | 261 stats->PSNR[0] = (float)GetPSNR(sse[0], size); in FinalizePSNR() 262 stats->PSNR[1] = (float)GetPSNR(sse[1], size / 4); in FinalizePSNR() 263 stats->PSNR[2] = (float)GetPSNR(sse[2], size / 4); in FinalizePSNR() 264 stats->PSNR[3] = (float)GetPSNR(sse[0] + sse[1] + sse[2], size * 3 / 2); in FinalizePSNR() 265 stats->PSNR[4] = (float)GetPSNR(sse[3], size); in FinalizePSNR()
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D | vp8l.c | 1187 stats->PSNR[0] = 99.f; in VP8LEncodeImage() 1188 stats->PSNR[1] = 99.f; in VP8LEncodeImage() 1189 stats->PSNR[2] = 99.f; in VP8LEncodeImage() 1190 stats->PSNR[3] = 99.f; in VP8LEncodeImage() 1191 stats->PSNR[4] = 99.f; in VP8LEncodeImage()
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/external/libvpx/libvpx/ |
D | CHANGELOG | 314 Improved activity masking (lower PSNR impact for same SSIM boost) 374 Best quality mode improved PSNR 6.3%, and SSIM 6.1%. This release 376 SSIM at the expense of PSNR. For now, this feature is available with 464 vpxenc --psnr now shows the average/overall PSNR at the end 506 Over 7% overall PSNR improvement (6.3% SSIM) in "best" quality
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/external/webp/include/webp/ |
D | encode.h | 191 float PSNR[5]; // peak-signal-to-noise ratio for Y/U/V/All/Alpha member
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/external/webp/src/webp/ |
D | encode.h | 191 float PSNR[5]; // peak-signal-to-noise ratio for Y/U/V/All/Alpha member
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/external/libavc/test/encoder/ |
D | main.c | 116 PSNR, enumerator 170 … { "--", "--psnr", PSNR, "Enable PSNR computation (Disable while benchmarking performance) \n" }, 795 case PSNR: in parse_argument()
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/external/webp/ |
D | README | 159 -psnr <float> .......... target PSNR (in dB. typically: 42) 175 -print_psnr ............ prints averaged PSNR distortion
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/external/libvncserver/x11vnc/misc/enhanced_tightvnc_viewer/src/patches/ |
D | tight-vncviewer-full.patch | 23346 +{ /* bi=5, bo=5 r=0.0:PSNR=24.849 */ 23380 +{ /* bi=5, bo=5 r=2.0:PSNR=74.031 */ 23414 +{ /* bi=5, bo=4 r=2.0:PSNR=64.441 */ 23448 +{ /* bi=5, bo=2 r=2.0:PSNR=43.175 */
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