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Searched refs:PSNR (Results 1 – 8 of 8) sorted by relevance

/external/webp/src/enc/
Dwebpenc.c261 stats->PSNR[0] = (float)GetPSNR(sse[0], size); in FinalizePSNR()
262 stats->PSNR[1] = (float)GetPSNR(sse[1], size / 4); in FinalizePSNR()
263 stats->PSNR[2] = (float)GetPSNR(sse[2], size / 4); in FinalizePSNR()
264 stats->PSNR[3] = (float)GetPSNR(sse[0] + sse[1] + sse[2], size * 3 / 2); in FinalizePSNR()
265 stats->PSNR[4] = (float)GetPSNR(sse[3], size); in FinalizePSNR()
Dvp8l.c1187 stats->PSNR[0] = 99.f; in VP8LEncodeImage()
1188 stats->PSNR[1] = 99.f; in VP8LEncodeImage()
1189 stats->PSNR[2] = 99.f; in VP8LEncodeImage()
1190 stats->PSNR[3] = 99.f; in VP8LEncodeImage()
1191 stats->PSNR[4] = 99.f; in VP8LEncodeImage()
/external/libvpx/libvpx/
DCHANGELOG314 Improved activity masking (lower PSNR impact for same SSIM boost)
374 Best quality mode improved PSNR 6.3%, and SSIM 6.1%. This release
376 SSIM at the expense of PSNR. For now, this feature is available with
464 vpxenc --psnr now shows the average/overall PSNR at the end
506 Over 7% overall PSNR improvement (6.3% SSIM) in "best" quality
/external/webp/include/webp/
Dencode.h191 float PSNR[5]; // peak-signal-to-noise ratio for Y/U/V/All/Alpha member
/external/webp/src/webp/
Dencode.h191 float PSNR[5]; // peak-signal-to-noise ratio for Y/U/V/All/Alpha member
/external/libavc/test/encoder/
Dmain.c116 PSNR, enumerator
170 … { "--", "--psnr", PSNR, "Enable PSNR computation (Disable while benchmarking performance) \n" },
795 case PSNR: in parse_argument()
/external/webp/
DREADME159 -psnr <float> .......... target PSNR (in dB. typically: 42)
175 -print_psnr ............ prints averaged PSNR distortion
/external/libvncserver/x11vnc/misc/enhanced_tightvnc_viewer/src/patches/
Dtight-vncviewer-full.patch23346 +{ /* bi=5, bo=5 r=0.0:PSNR=24.849 */
23380 +{ /* bi=5, bo=5 r=2.0:PSNR=74.031 */
23414 +{ /* bi=5, bo=4 r=2.0:PSNR=64.441 */
23448 +{ /* bi=5, bo=2 r=2.0:PSNR=43.175 */