Searched refs:PhysicsCharacter (Results 1 – 7 of 7) sorted by relevance
42 import com.jme3.bullet.objects.PhysicsCharacter;59 private PhysicsCharacter player;106 player = new PhysicsCharacter(new SphereCollisionShape(5), .01f); in simpleInitApp()
41 import com.jme3.bullet.objects.PhysicsCharacter;414 } else if (obj instanceof PhysicsCharacter) { in addCollisionObject()415 addCharacter((PhysicsCharacter) obj); in addCollisionObject()444 } else if (obj instanceof PhysicsCharacter) { in removeCollisionObject()445 removeCharacter((PhysicsCharacter) obj); in removeCollisionObject()577 private void addCharacter(PhysicsCharacter node) { in addCharacter()585 private void removeCharacter(PhysicsCharacter node) { in removeCharacter()
55 public class PhysicsCharacter extends PhysicsCollisionObject { class71 public PhysicsCharacter() { in PhysicsCharacter() method in PhysicsCharacter78 public PhysicsCharacter(CollisionShape shape, float stepHeight) { in PhysicsCharacter() method in PhysicsCharacter
50 public class PhysicsCharacter extends PhysicsCollisionObject { class62 public PhysicsCharacter() { in PhysicsCharacter() method in PhysicsCharacter69 public PhysicsCharacter(CollisionShape shape, float stepHeight) { in PhysicsCharacter() method in PhysicsCharacter
58 import com.jme3.bullet.objects.PhysicsCharacter;388 } else if (obj instanceof PhysicsCharacter) { in addCollisionObject()389 addCharacter((PhysicsCharacter) obj); in addCollisionObject()418 } else if (obj instanceof PhysicsCharacter) { in removeCollisionObject()419 removeCharacter((PhysicsCharacter) obj); in removeCollisionObject()527 private void addCharacter(PhysicsCharacter node) { in addCharacter()534 private void removeCharacter(PhysicsCharacter node) { in removeCharacter()
9 import com.jme3.bullet.objects.PhysicsCharacter;26 public class CharacterControl extends PhysicsCharacter implements PhysicsControl {
1910 ==> engine/src/jbullet/com/jme3/bullet/objects/PhysicsCharacter.java <==22396 ==> engine/src/bullet/com/jme3/bullet/objects/PhysicsCharacter.java <==