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Searched refs:PhysicsCharacter (Results 1 – 7 of 7) sorted by relevance

/external/jmonkeyengine/engine/src/test/jme3test/bullet/
DTestQ3.java42 import com.jme3.bullet.objects.PhysicsCharacter;
59 private PhysicsCharacter player;
106 player = new PhysicsCharacter(new SphereCollisionShape(5), .01f); in simpleInitApp()
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
DPhysicsSpace.java41 import com.jme3.bullet.objects.PhysicsCharacter;
414 } else if (obj instanceof PhysicsCharacter) { in addCollisionObject()
415 addCharacter((PhysicsCharacter) obj); in addCollisionObject()
444 } else if (obj instanceof PhysicsCharacter) { in removeCollisionObject()
445 removeCharacter((PhysicsCharacter) obj); in removeCollisionObject()
577 private void addCharacter(PhysicsCharacter node) { in addCharacter()
585 private void removeCharacter(PhysicsCharacter node) { in removeCharacter()
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
DPhysicsCharacter.java55 public class PhysicsCharacter extends PhysicsCollisionObject { class
71 public PhysicsCharacter() { in PhysicsCharacter() method in PhysicsCharacter
78 public PhysicsCharacter(CollisionShape shape, float stepHeight) { in PhysicsCharacter() method in PhysicsCharacter
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
DPhysicsCharacter.java50 public class PhysicsCharacter extends PhysicsCollisionObject { class
62 public PhysicsCharacter() { in PhysicsCharacter() method in PhysicsCharacter
69 public PhysicsCharacter(CollisionShape shape, float stepHeight) { in PhysicsCharacter() method in PhysicsCharacter
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
DPhysicsSpace.java58 import com.jme3.bullet.objects.PhysicsCharacter;
388 } else if (obj instanceof PhysicsCharacter) { in addCollisionObject()
389 addCharacter((PhysicsCharacter) obj); in addCollisionObject()
418 } else if (obj instanceof PhysicsCharacter) { in removeCollisionObject()
419 removeCharacter((PhysicsCharacter) obj); in removeCollisionObject()
527 private void addCharacter(PhysicsCharacter node) { in addCharacter()
534 private void removeCharacter(PhysicsCharacter node) { in removeCharacter()
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
DCharacterControl.java9 import com.jme3.bullet.objects.PhysicsCharacter;
26 public class CharacterControl extends PhysicsCharacter implements PhysicsControl {
/external/jmonkeyengine/
DNOTICE1910 ==> engine/src/jbullet/com/jme3/bullet/objects/PhysicsCharacter.java <==
22396 ==> engine/src/bullet/com/jme3/bullet/objects/PhysicsCharacter.java <==