Searched refs:Prev_x (Results 1 – 1 of 1) sorted by relevance
1419 … FX_FLOAT Prev_x = prev_Obj.m_pTextObj->GetPosX(), Prev_y = prev_Obj.m_pTextObj->GetPosY(); in ProcessTextObject() local1420 prev_Obj.m_formMatrix.Transform(Prev_x, Prev_y); in ProcessTextObject()1421 m_DisplayMatrix.Transform(Prev_x, Prev_y); in ProcessTextObject()1422 if(this_x >= Prev_x) { in ProcessTextObject()