Searched refs:Px2 (Results 1 – 2 of 2) sorted by relevance
1785 GLfloat Px2 = ux * ux + vx * vx; /* squared length of dx */ in sample_2d_footprint() local1797 if (Px2 > Py2) { in sample_2d_footprint()1798 numSamples = ceil(SQRTF(Px2)); in sample_2d_footprint()1923 GLfloat Px2 = dudx * dudx + dvdx * dvdx; in sample_lambda_2d_aniso() local1935 if (Px2 < Py2) { in sample_lambda_2d_aniso()1937 Pmin2 = Px2; in sample_lambda_2d_aniso()1940 Pmax2 = Px2; in sample_lambda_2d_aniso()
1839 float Px2 = dudx * dudx + dvdx * dvdx; in mip_filter_linear_aniso() local1847 if (Px2 < Py2) { in mip_filter_linear_aniso()1849 Pmin2 = Px2; in mip_filter_linear_aniso()1852 Pmax2 = Px2; in mip_filter_linear_aniso()