Searched refs:R200_DEBUG (Results 1 – 8 of 8) sorted by relevance
65 if ( R200_DEBUG & RADEON_IOCTL ) { in r200Clear()78 if (R200_DEBUG & RADEON_FALLBACKS) in r200Clear()
426 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()439 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()550 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()563 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()590 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()596 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()1089 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()1097 if (R200_DEBUG & RADEON_FALLBACKS) { in r200_translate_vertex_program()
573 if (R200_DEBUG & RADEON_FALLBACKS) in transition_to_hwtnl()618 if (R200_DEBUG & RADEON_FALLBACKS) in r200TclFallback()631 if (R200_DEBUG & RADEON_FALLBACKS) in r200TclFallback()
321 if ( R200_DEBUG & RADEON_TEXTURE ) { in r200UpdateTextureEnv()1238 if (R200_DEBUG & RADEON_FALLBACKS) in r200_validate_texgen()1264 if (R200_DEBUG & RADEON_FALLBACKS) in r200_validate_texgen()1292 if (R200_DEBUG & RADEON_FALLBACKS) in r200_validate_texgen()1342 if (R200_DEBUG & RADEON_FALLBACKS) in r200_validate_texgen()
376 #define DO_DEBUG_VERTS (1 && (R200_DEBUG & RADEON_VERTS))691 if (R200_DEBUG & RADEON_FALLBACKS) { in r200Fallback()723 if (R200_DEBUG & RADEON_FALLBACKS) { in r200Fallback()
649 #define R200_DEBUG RADEON_DEBUG macro
995 if (R200_DEBUG & RADEON_STATE) in r200UpdateMaterial()1721 if ( R200_DEBUG & RADEON_STATE ) in r200Enable()2103 if (R200_DEBUG & RADEON_STATE) in r200LightingSpaceChange()2119 if (R200_DEBUG & RADEON_STATE) in r200LightingSpaceChange()2162 if (R200_DEBUG & RADEON_STATE) in update_texturematrix()
50 #define VERBOSE (R200_DEBUG & RADEON_VERBOSE)54 #define NORMAL (R200_DEBUG & RADEON_VERBOSE)