Searched refs:R600_RESOURCE_FLAG_FLUSHED_DEPTH (Results 1 – 2 of 2) sorted by relevance
30 #define R600_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1) macro
474 templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH); in r600_texture_create()582 resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH; in r600_init_flushed_depth_texture()