1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program EGL Module
3  * ---------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief EGL gles2 sharing tests
22  *//*--------------------------------------------------------------------*/
23 
24 #include "teglGLES2SharingTests.hpp"
25 
26 #include "teglGLES2SharingThreadedTests.hpp"
27 
28 #include "egluNativeWindow.hpp"
29 #include "egluUtil.hpp"
30 #include "egluUnique.hpp"
31 
32 #include "eglwLibrary.hpp"
33 #include "eglwEnums.hpp"
34 
35 #include "tcuCommandLine.hpp"
36 #include "tcuImageCompare.hpp"
37 #include "tcuSurface.hpp"
38 #include "tcuTestLog.hpp"
39 #include "tcuTexture.hpp"
40 #include "tcuTextureUtil.hpp"
41 
42 #include "deUniquePtr.hpp"
43 #include "deRandom.hpp"
44 
45 #include "deMath.h"
46 #include "deMemory.h"
47 #include "deString.h"
48 
49 #include "gluDefs.hpp"
50 #include "gluShaderProgram.hpp"
51 
52 #include "glwFunctions.hpp"
53 #include "glwEnums.hpp"
54 
55 #include <memory>
56 #include <sstream>
57 #include <vector>
58 
59 using std::vector;
60 
61 namespace deqp
62 {
63 namespace egl
64 {
65 
66 using namespace glw;
67 using namespace eglw;
68 
69 class GLES2SharingTest : public TestCase
70 {
71 public:
72 	enum ResourceType
73 	{
74 		BUFFER = 0,
75 		TEXTURE,
76 		RENDERBUFFER,
77 		SHADER_PROGRAM
78 	};
79 
80 	struct TestSpec
81 	{
82 		ResourceType	type;
83 		bool			destroyContextBFirst;
84 		bool			useResource;
85 		bool			destroyOnContexB;
86 		bool			initializeData;
87 		bool			renderOnContexA;
88 		bool			renderOnContexB;
89 		bool			verifyOnContexA;
90 		bool			verifyOnContexB;
91 	};
92 
93 					GLES2SharingTest	(EglTestContext& eglTestCtx, const char* name , const char* desc, const TestSpec& spec);
94 
95 	void			init				(void);
96 
97 	IterateResult	iterate				(void);
98 
99 private:
100 	TestSpec		m_spec;
101 
102 	EGLContext		createContext		(EGLDisplay display, EGLContext share, EGLConfig config);
103 	void			makeCurrent			(EGLDisplay display, EGLContext context, EGLSurface surface);
104 
105 protected:
106 	de::Random		m_random;
107 	tcu::TestLog&	m_log;
108 	glw::Functions	m_gl;
109 
createResource(void)110 	virtual void	createResource		(void)  { DE_ASSERT(false); }
destroyResource(void)111 	virtual void 	destroyResource		(void)	{ DE_ASSERT(false); }
renderResource(tcu::Surface * screen,tcu::Surface * reference)112 	virtual void	renderResource		(tcu::Surface* screen, tcu::Surface* reference) { DE_UNREF(screen); DE_UNREF(reference); DE_ASSERT(false); }
113 };
114 
GLES2SharingTest(EglTestContext & eglTestCtx,const char * name,const char * desc,const TestSpec & spec)115 GLES2SharingTest::GLES2SharingTest (EglTestContext& eglTestCtx, const char* name , const char* desc, const TestSpec& spec)
116 	: TestCase	(eglTestCtx, name, desc)
117 	, m_spec	(spec)
118 	, m_random	(deStringHash(name))
119 	, m_log		(eglTestCtx.getTestContext().getLog())
120 {
121 }
122 
init(void)123 void GLES2SharingTest::init (void)
124 {
125 	m_eglTestCtx.initGLFunctions(&m_gl, glu::ApiType::es(2,0));
126 }
127 
createContext(EGLDisplay display,EGLContext share,EGLConfig config)128 EGLContext GLES2SharingTest::createContext (EGLDisplay display, EGLContext share, EGLConfig config)
129 {
130 	const Library& egl = m_eglTestCtx.getLibrary();
131 	EGLContext context = EGL_NO_CONTEXT;
132 	const EGLint attriblist[] =
133 	{
134 		EGL_CONTEXT_CLIENT_VERSION, 2,
135 		EGL_NONE
136 	};
137 
138 	EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API));
139 
140 	context = egl.createContext(display, config, share, attriblist);
141 	EGLU_CHECK_MSG(egl, "Failed to create GLES2 context");
142 	TCU_CHECK(context != EGL_NO_CONTEXT);
143 
144 	return context;
145 }
146 
makeCurrent(EGLDisplay display,EGLContext context,EGLSurface surface)147 void GLES2SharingTest::makeCurrent (EGLDisplay display, EGLContext context, EGLSurface surface)
148 {
149 	const Library& egl = m_eglTestCtx.getLibrary();
150 	EGLU_CHECK_CALL(egl, makeCurrent(display, surface, surface, context));
151 }
152 
iterate(void)153 TestCase::IterateResult GLES2SharingTest::iterate (void)
154 {
155 	const Library&						egl				= m_eglTestCtx.getLibrary();
156 	tcu::TestLog&						log				= m_testCtx.getLog();
157 	eglu::UniqueDisplay					display			(egl, eglu::getAndInitDisplay(m_eglTestCtx.getNativeDisplay()));
158 	const eglu::NativeWindowFactory&	windowFactory	= eglu::selectNativeWindowFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine());
159 	EGLConfig							config;
160 	bool								isOk			= true;
161 	EGLContext							contextA		= EGL_NO_CONTEXT;
162 	EGLContext							contextB		= EGL_NO_CONTEXT;
163 
164 	{
165 		const EGLint attribList[] =
166 		{
167 			EGL_RENDERABLE_TYPE, 	EGL_OPENGL_ES2_BIT,
168 			EGL_SURFACE_TYPE,	 	EGL_WINDOW_BIT,
169 			EGL_ALPHA_SIZE,			1,
170 			EGL_NONE
171 		};
172 
173 		config = eglu::chooseSingleConfig(egl, *display, attribList);
174 	}
175 
176 	try
177 	{
178 		de::UniquePtr<eglu::NativeWindow>	window	(windowFactory.createWindow(&m_eglTestCtx.getNativeDisplay(), *display, config, DE_NULL, eglu::WindowParams(480, 480, eglu::parseWindowVisibility(m_testCtx.getCommandLine()))));
179 		eglu::UniqueSurface					surface	(egl, *display, eglu::createWindowSurface(m_eglTestCtx.getNativeDisplay(), *window, *display, config, DE_NULL));
180 
181 		m_log << tcu::TestLog::Message << "Create context A (share_context = EGL_NO_CONTEXT)" << tcu::TestLog::EndMessage;
182 		contextA = createContext(*display, EGL_NO_CONTEXT, config);
183 
184 		m_log << tcu::TestLog::Message << "Create context B (share_context = context A)" << tcu::TestLog::EndMessage;
185 		contextB = createContext(*display, contextA, config);
186 
187 		if (m_spec.useResource)
188 		{
189 			m_log << tcu::TestLog::Message << "Make current context A" << tcu::TestLog::EndMessage;
190 			makeCurrent(*display, contextA, *surface);
191 			m_log << tcu::TestLog::Message << "Creating resource" << tcu::TestLog::EndMessage;
192 			createResource();
193 
194 			int		width	= 240;
195 			int		height	= 240;
196 
197 			if (m_spec.renderOnContexA)
198 			{
199 				m_log << tcu::TestLog::Message << "Render resource" << tcu::TestLog::EndMessage;
200 				if (m_spec.verifyOnContexA)
201 				{
202 					tcu::Surface screen	(width, height);
203 					tcu::Surface ref	(width, height);
204 					renderResource(&screen, &ref);
205 
206 					if (!fuzzyCompare(log, "Rendered image", "Rendering result comparision", ref, screen, 0.05f, tcu::COMPARE_LOG_RESULT))
207 						isOk = false;
208 				}
209 				else
210 				{
211 					renderResource(DE_NULL, DE_NULL);
212 				}
213 			}
214 
215 			if (m_spec.renderOnContexB)
216 			{
217 				m_log << tcu::TestLog::Message << "Make current context B" << tcu::TestLog::EndMessage;
218 				makeCurrent(*display, contextB, *surface);
219 				m_log << tcu::TestLog::Message << "Render resource" << tcu::TestLog::EndMessage;
220 				if (m_spec.verifyOnContexB)
221 				{
222 					tcu::Surface screen	(width, height);
223 					tcu::Surface ref	(width, height);
224 					renderResource(&screen, &ref);
225 
226 					if (!fuzzyCompare(log, "Rendered image", "Rendering result comparision", ref, screen, 0.05f, tcu::COMPARE_LOG_RESULT))
227 						isOk = false;
228 				}
229 				else
230 				{
231 					renderResource(DE_NULL, DE_NULL);
232 				}
233 			}
234 
235 			if (m_spec.destroyOnContexB)
236 			{
237 				m_log << tcu::TestLog::Message << "Make current context B" << tcu::TestLog::EndMessage;
238 				makeCurrent(*display, contextB, *surface);
239 				m_log << tcu::TestLog::Message << "Destroy resource" << tcu::TestLog::EndMessage;
240 				destroyResource();
241 			}
242 			else
243 			{
244 				m_log << tcu::TestLog::Message << "Make current context A" << tcu::TestLog::EndMessage;
245 				makeCurrent(*display, contextA, *surface);
246 				m_log << tcu::TestLog::Message << "Destroy resource" << tcu::TestLog::EndMessage;
247 				destroyResource();
248 			}
249 		}
250 
251 		makeCurrent(*display, EGL_NO_CONTEXT, EGL_NO_SURFACE);
252 
253 		if (m_spec.destroyContextBFirst)
254 		{
255 			m_log << tcu::TestLog::Message << "Destroy context B" << tcu::TestLog::EndMessage;
256 			egl.destroyContext(*display, contextB);
257 			contextB = EGL_NO_CONTEXT;
258 
259 			m_log << tcu::TestLog::Message << "Destroy context A" << tcu::TestLog::EndMessage;
260 			egl.destroyContext(*display, contextA);
261 			contextA = EGL_NO_CONTEXT;
262 		}
263 		else
264 		{
265 			m_log << tcu::TestLog::Message << "Destroy context A" << tcu::TestLog::EndMessage;
266 			egl.destroyContext(*display, contextA);
267 			contextA = EGL_NO_CONTEXT;
268 
269 			m_log << tcu::TestLog::Message << "Destroy context B" << tcu::TestLog::EndMessage;
270 			egl.destroyContext(*display, contextB);
271 			contextB = EGL_NO_CONTEXT;
272 		}
273 
274 		EGLU_CHECK(egl);
275 	}
276 	catch (...)
277 	{
278 		egl.makeCurrent(*display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
279 		if (contextA != EGL_NO_CONTEXT)
280 			egl.destroyContext(*display, contextA);
281 		if (contextB != EGL_NO_CONTEXT)
282 			egl.destroyContext(*display, contextB);
283 		throw;
284 	}
285 
286 	if (isOk)
287 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
288 	else
289 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
290 
291 	return STOP;
292 }
293 
294 class GLES2BufferSharingTest : public GLES2SharingTest
295 {
296 public:
297 							GLES2BufferSharingTest	(EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec);
298 
299 private:
300 	GLuint					m_glBuffer;
301 	std::vector<GLubyte>	m_buffer;
302 
303 	virtual void	createResource		(void);
304 	virtual void 	destroyResource		(void);
305 	virtual void	renderResource		(tcu::Surface* screen, tcu::Surface* reference);
306 
307 };
308 
GLES2BufferSharingTest(EglTestContext & eglTestCtx,const char * name,const char * desc,const GLES2SharingTest::TestSpec & spec)309 GLES2BufferSharingTest::GLES2BufferSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec)
310 	: GLES2SharingTest	(eglTestCtx, name, desc, spec)
311 	, m_glBuffer		(0)
312 {
313 }
314 
createResource(void)315 void GLES2BufferSharingTest::createResource (void)
316 {
317 	int						size	= 16*16*4;
318 
319 	m_buffer.reserve(size);
320 
321 	for (int i = 0; i < size; i++)
322 		m_buffer.push_back((GLubyte)m_random.getInt(0, 255));
323 
324 	GLU_CHECK_GLW_CALL(m_gl, genBuffers(1, &m_glBuffer));
325 	GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, m_glBuffer));
326 	GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_ARRAY_BUFFER, (GLsizei)(m_buffer.size() * sizeof(GLubyte)), &(m_buffer[0]), GL_DYNAMIC_DRAW));
327 	GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, 0));
328 }
329 
destroyResource(void)330 void GLES2BufferSharingTest::destroyResource (void)
331 {
332 	GLU_CHECK_GLW_CALL(m_gl, deleteBuffers(1, &m_glBuffer));
333 	m_buffer.clear();
334 }
335 
renderResource(tcu::Surface * screen,tcu::Surface * reference)336 void GLES2BufferSharingTest::renderResource (tcu::Surface* screen, tcu::Surface* reference)
337 {
338 	DE_ASSERT((screen && reference) || (!screen && !reference));
339 
340 	const char* vertexShader = ""
341 	"attribute mediump vec2 a_pos;\n"
342 	"attribute mediump float a_color;\n"
343 	"varying mediump float v_color;\n"
344 	"void main(void)\n"
345 	"{\n"
346 	"\tv_color = a_color;\n"
347 	"\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
348 	"}\n";
349 
350 	const char* fragmentShader = ""
351 	"varying mediump float v_color;\n"
352 	"void main(void)\n"
353 	"{\n"
354 	"\tgl_FragColor = vec4(v_color, v_color, v_color, 1.0);\n"
355 	"}\n";
356 
357 	glu::ShaderProgram program(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader));
358 
359 	if (!program.isOk())
360 		TCU_FAIL("Failed to compile shader program");
361 
362 	std::vector<deUint16>	indices;
363 	std::vector<float>		coords;
364 
365 	DE_ASSERT(m_buffer.size() % 4 == 0);
366 
367 	for (int i = 0; i < (int)m_buffer.size() / 4; i++)
368 	{
369 		indices.push_back(i*4);
370 		indices.push_back(i*4 + 1);
371 		indices.push_back(i*4 + 2);
372 		indices.push_back(i*4 + 2);
373 		indices.push_back(i*4 + 3);
374 		indices.push_back(i*4);
375 
376 		coords.push_back(0.125f * (i % 16) - 1.0f);
377 		coords.push_back(0.125f * ((int)(i / 16.0f)) - 1.0f);
378 
379 		coords.push_back(0.125f * (i % 16) - 1.0f);
380 		coords.push_back(0.125f * ((int)(i / 16.0f) + 1) - 1.0f);
381 
382 		coords.push_back(0.125f * ((i % 16) + 1) - 1.0f);
383 		coords.push_back(0.125f * ((int)(i / 16.0f) + 1) - 1.0f);
384 
385 		coords.push_back(0.125f * ((i % 16) + 1) - 1.0f);
386 		coords.push_back(0.125f * ((int)(i / 16.0f)) - 1.0f);
387 	}
388 
389 	int width = 240;
390 	int height = 240;
391 
392 	if (screen)
393 	{
394 		width = screen->getWidth();
395 		height = screen->getHeight();
396 	}
397 
398 	GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, width, height));
399 
400 	GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 0.0f, 0.0f, 1.0f));
401 	GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT));
402 
403 	GLU_CHECK_GLW_CALL(m_gl, useProgram(program.getProgram()));
404 
405 	GLuint gridLocation = m_gl.getAttribLocation(program.getProgram(), "a_pos");
406 	GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
407 	TCU_CHECK(gridLocation != (GLuint)-1);
408 
409 	GLuint colorLocation = m_gl.getAttribLocation(program.getProgram(), "a_color");
410 	GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
411 	TCU_CHECK(colorLocation != (GLuint)-1);
412 
413 	GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(colorLocation));
414 	GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(gridLocation));
415 
416 	GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, m_glBuffer));
417 	GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 1, GL_UNSIGNED_BYTE, GL_TRUE, 0, DE_NULL));
418 	GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, 0));
419 
420 	GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(gridLocation, 2, GL_FLOAT, GL_FALSE, 0, &(coords[0])));
421 
422 	GLU_CHECK_GLW_CALL(m_gl, drawElements(GL_TRIANGLES, (GLsizei)indices.size(), GL_UNSIGNED_SHORT, &(indices[0])));
423 	GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(colorLocation));
424 	GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(gridLocation));
425 
426 	GLU_CHECK_GLW_CALL(m_gl, useProgram(0));
427 
428 	if (screen)
429 	{
430 		tcu::clear(reference->getAccess(), tcu::IVec4(0xff, 0, 0, 0xff));
431 		m_gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr());
432 		for (int i = 0; i < (int)m_buffer.size() / 4; i++)
433 		{
434 			float fx1 = 0.125f * (i % 16) - 1.0f;
435 			float fy1 = 0.125f * ((int)(i / 16.0f)) - 1.0f;
436 			float fx2 = 0.125f * ((i % 16) + 1) - 1.0f;
437 			float fy2 = 0.125f * ((int)((i / 16.0f) + 1)) - 1.0f;
438 
439 			int ox = deRoundFloatToInt32(width		/ 2.0f);
440 			int oy = deRoundFloatToInt32(height		/ 2.0f);
441 			int x1 = deRoundFloatToInt32((width		 * fx1 / 2.0f) + ox);
442 			int y1 = deRoundFloatToInt32((height	 * fy1 / 2.0f) + oy);
443 			int x2 = deRoundFloatToInt32((width		 * fx2 / 2.0f) + ox);
444 			int y2 = deRoundFloatToInt32((height	 * fy2 / 2.0f) + oy);
445 
446 			for (int x = x1; x < x2; x++)
447 			{
448 				for (int y = y1; y < y2; y++)
449 				{
450 					float		xf		= ((float)(x-x1) + 0.5f) / (float)(x2 - x1);
451 					float		yf		= ((float)(y-y1) + 0.5f) / (float)(y2 - y1);
452 					bool		tri		= yf >= xf;
453 					deUint8		a		= m_buffer[i*4 + (tri ? 1 : 3)];
454 					deUint8		b		= m_buffer[i*4 + (tri ? 2 : 0)];
455 					deUint8		c		= m_buffer[i*4 + (tri ? 0 : 2)];
456 					float		s		= tri ? xf : 1.0f-xf;
457 					float		t		= tri ? 1.0f-yf : yf;
458 					float		val		= (float)a + (float)(b-a)*s + (float)(c-a)*t;
459 
460 					reference->setPixel(x, y, tcu::RGBA((deUint8)val, (deUint8)val, (deUint8)val, 255));
461 				}
462 			}
463 		}
464 	}
465 }
466 
467 class GLES2TextureSharingTest : public GLES2SharingTest
468 {
469 public:
470 							GLES2TextureSharingTest	(EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec);
471 
472 private:
473 	GLuint					m_glTexture;
474 	tcu::Texture2D			m_texture;
475 
476 	virtual void	createResource		(void);
477 	virtual void 	destroyResource		(void);
478 	virtual void	renderResource		(tcu::Surface* screen, tcu::Surface* reference);
479 
480 };
481 
GLES2TextureSharingTest(EglTestContext & eglTestCtx,const char * name,const char * desc,const GLES2SharingTest::TestSpec & spec)482 GLES2TextureSharingTest::GLES2TextureSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec)
483 	: GLES2SharingTest	(eglTestCtx, name, desc, spec)
484 	, m_glTexture		(0)
485 	, m_texture			(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), 1, 1)
486 {
487 }
488 
createResource(void)489 void GLES2TextureSharingTest::createResource (void)
490 {
491 	int width	= 128;
492 	int	height	= 128;
493 	m_texture = tcu::Texture2D(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), width, height);
494 	m_texture.allocLevel(0);
495 
496 	tcu::fillWithComponentGradients(m_texture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
497 	GLU_CHECK_GLW_CALL(m_gl, genTextures(1, &m_glTexture));
498 	GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, m_glTexture));
499 	GLU_CHECK_GLW_CALL(m_gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT));
500 	GLU_CHECK_GLW_CALL(m_gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT));
501 	GLU_CHECK_GLW_CALL(m_gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
502 	GLU_CHECK_GLW_CALL(m_gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
503 	GLU_CHECK_GLW_CALL(m_gl, texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_texture.getLevel(0).getDataPtr()));
504 	GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, 0));
505 }
506 
destroyResource(void)507 void GLES2TextureSharingTest::destroyResource (void)
508 {
509 	GLU_CHECK_GLW_CALL(m_gl, deleteTextures(1, &m_glTexture));
510 }
511 
renderResource(tcu::Surface * screen,tcu::Surface * reference)512 void GLES2TextureSharingTest::renderResource (tcu::Surface* screen, tcu::Surface* reference)
513 {
514 	DE_ASSERT((screen && reference) || (!screen && !reference));
515 
516 	const char* vertexShader = ""
517 	"attribute mediump vec2 a_pos;\n"
518 	"attribute mediump vec2 a_texCorod;\n"
519 	"varying mediump vec2 v_texCoord;\n"
520 	"void main(void)\n"
521 	"{\n"
522 	"\tv_texCoord = a_texCorod;\n"
523 	"\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
524 	"}\n";
525 
526 	const char* fragmentShader = ""
527 	"varying mediump vec2 v_texCoord;\n"
528 	"uniform sampler2D u_sampler;\n"
529 	"void main(void)\n"
530 	"{\n"
531 	"\tgl_FragColor = texture2D(u_sampler, v_texCoord);\n"
532 	"}\n";
533 
534 	glu::ShaderProgram program(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader));
535 
536 	if (!program.isOk())
537 		TCU_FAIL("Failed to compile shader program");
538 
539 	int width = 240;
540 	int height = 240;
541 
542 	if (screen)
543 	{
544 		width = screen->getWidth();
545 		height = screen->getHeight();
546 	}
547 
548 	static const GLfloat coords[] = {
549 		-1.0f, -1.0f,
550 		 1.0f, -1.0f,
551 		 1.0f,  1.0f,
552 		-1.0f,  1.0f
553 	};
554 
555 	static const GLfloat texCoords[] = {
556 		0.0f, 0.0f,
557 		1.0f, 0.0f,
558 		1.0f, 1.0f,
559 		0.0f, 1.0f
560 	};
561 
562 	static const GLushort indices[] = {
563 		0, 1, 2,
564 		2, 3, 0
565 	};
566 
567 	GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, width, height));
568 
569 	GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 0.0f, 0.0f, 1.0f));
570 	GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT));
571 
572 	GLU_CHECK_GLW_CALL(m_gl, useProgram(program.getProgram()));
573 
574 	GLuint coordLocation = m_gl.getAttribLocation(program.getProgram(), "a_pos");
575 	GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
576 	TCU_CHECK(coordLocation != (GLuint)-1);
577 
578 	GLuint texCoordLocation = m_gl.getAttribLocation(program.getProgram(), "a_texCorod");
579 	GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
580 	TCU_CHECK(texCoordLocation != (GLuint)-1);
581 
582 
583 	GLuint samplerLocation = m_gl.getUniformLocation(program.getProgram(), "u_sampler");
584 	GLU_CHECK_GLW_MSG(m_gl, "glGetUniformLocation()");
585 	TCU_CHECK(samplerLocation != (GLuint)-1);
586 
587 	GLU_CHECK_GLW_CALL(m_gl, activeTexture(GL_TEXTURE0));
588 	GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, m_glTexture));
589 
590 	GLU_CHECK_GLW_CALL(m_gl, uniform1i(samplerLocation, 0));
591 
592 	GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(texCoordLocation));
593 	GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(coordLocation));
594 
595 	GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(texCoordLocation, 2, GL_FLOAT, GL_FALSE, 0, texCoords));
596 	GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(coordLocation, 2, GL_FLOAT, GL_FALSE, 0, coords));
597 
598 	GLU_CHECK_GLW_CALL(m_gl, drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices));
599 	GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(coordLocation));
600 	GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(texCoordLocation));
601 
602 	GLU_CHECK_GLW_CALL(m_gl, bindTexture(GL_TEXTURE_2D, 0));
603 	GLU_CHECK_GLW_CALL(m_gl, useProgram(0));
604 
605 	if (screen)
606 	{
607 		m_gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr());
608 
609 		for (int x = 0; x < width; x++)
610 		{
611 			for (int y = 0; y < height; y++)
612 			{
613 				float t = ((float)x / (width - 1.0f));
614 				float s = ((float)y / (height - 1.0f));
615 				float lod = 0.0f;
616 
617 				tcu::Vec4 color = m_texture.sample(tcu::Sampler(tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::LINEAR, tcu::Sampler::LINEAR), t, s, lod);
618 
619 				int r = deClamp32((int)(255.0f * color.x()), 0, 255);
620 				int g = deClamp32((int)(255.0f * color.y()), 0, 255);
621 				int b = deClamp32((int)(255.0f * color.z()), 0, 255);
622 				int a = deClamp32((int)(255.0f * color.w()), 0, 255);
623 
624 				reference->setPixel(x, y, tcu::RGBA(r, g, b, a));
625 			}
626 		}
627 	}
628 }
629 
630 class GLES2ProgramSharingTest : public GLES2SharingTest
631 {
632 public:
633 						GLES2ProgramSharingTest	(EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec);
634 
635 private:
636 	glu::ShaderProgram*	m_program;
637 
638 	virtual void		createResource			(void);
639 	virtual void 		destroyResource			(void);
640 	virtual void		renderResource			(tcu::Surface* screen, tcu::Surface* reference);
641 
642 };
643 
GLES2ProgramSharingTest(EglTestContext & eglTestCtx,const char * name,const char * desc,const GLES2SharingTest::TestSpec & spec)644 GLES2ProgramSharingTest::GLES2ProgramSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, const GLES2SharingTest::TestSpec& spec)
645 	: GLES2SharingTest	(eglTestCtx, name, desc, spec)
646 	, m_program			(DE_NULL)
647 {
648 }
649 
createResource(void)650 void GLES2ProgramSharingTest::createResource (void)
651 {
652 	const char* vertexShader = ""
653 	"attribute mediump vec2 a_pos;\n"
654 	"attribute mediump vec4 a_color;\n"
655 	"varying mediump vec4 v_color;\n"
656 	"void main(void)\n"
657 	"{\n"
658 	"\tv_color = a_color;\n"
659 	"\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
660 	"}\n";
661 
662 	const char* fragmentShader = ""
663 	"varying mediump vec4 v_color;\n"
664 	"void main(void)\n"
665 	"{\n"
666 	"\tgl_FragColor = v_color;\n"
667 	"}\n";
668 
669 	m_program = new glu::ShaderProgram(m_gl, glu::makeVtxFragSources(vertexShader, fragmentShader));
670 
671 	if (!m_program->isOk())
672 		TCU_FAIL("Failed to compile shader program");
673 }
674 
destroyResource(void)675 void GLES2ProgramSharingTest::destroyResource (void)
676 {
677 	delete m_program;
678 }
679 
renderResource(tcu::Surface * screen,tcu::Surface * reference)680 void GLES2ProgramSharingTest::renderResource (tcu::Surface* screen, tcu::Surface* reference)
681 {
682 	DE_ASSERT((screen && reference) || (!screen && !reference));
683 
684 	int width = 240;
685 	int height = 240;
686 
687 	if (screen)
688 	{
689 		width = screen->getWidth();
690 		height = screen->getHeight();
691 	}
692 
693 	static const GLfloat coords[] = {
694 		-0.9f, -0.9f,
695 		 0.9f, -0.9f,
696 		 0.9f,  0.9f,
697 		-0.9f,  0.9f
698 	};
699 
700 	static const GLfloat colors [] = {
701 		0.0f, 0.0f, 0.0f, 1.0f,
702 		1.0f, 0.0f, 0.0f, 1.0f,
703 		0.0f, 1.0f, 0.0f, 1.0f,
704 		0.0f, 0.0f, 1.0f, 1.0f
705 	};
706 
707 	static const GLushort indices[] = {
708 		0, 1, 2,
709 		2, 3, 0
710 	};
711 
712 	GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, width, height));
713 
714 	GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 0.0f, 0.0f, 1.0f));
715 	GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT));
716 
717 	GLU_CHECK_GLW_CALL(m_gl, useProgram(m_program->getProgram()));
718 
719 	GLuint coordLocation = m_gl.getAttribLocation(m_program->getProgram(), "a_pos");
720 	GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
721 	TCU_CHECK(coordLocation != (GLuint)-1);
722 
723 	GLuint colorLocation = m_gl.getAttribLocation(m_program->getProgram(), "a_color");
724 	GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
725 	TCU_CHECK(colorLocation != (GLuint)-1);
726 
727 	GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(colorLocation));
728 	GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(coordLocation));
729 
730 	GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, colors));
731 	GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(coordLocation, 2, GL_FLOAT, GL_FALSE, 0, coords));
732 
733 	GLU_CHECK_GLW_CALL(m_gl, drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices));
734 	GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(coordLocation));
735 	GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(colorLocation));
736 	GLU_CHECK_GLW_CALL(m_gl, useProgram(0));
737 
738 	if (screen)
739 	{
740 		m_gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr());
741 
742 		tcu::clear(reference->getAccess(), tcu::IVec4(0xff, 0, 0, 0xff));
743 
744 		int x1 = (int)((width/2.0f) * (-0.9f) + (width/2.0f));
745 		int x2 = (int)((width/2.0f) * 0.9f + (width/2.0f));
746 		int y1 = (int)((height/2.0f) * (-0.9f) + (height/2.0f));
747 		int y2 = (int)((height/2.0f) * 0.9f + (height/2.0f));
748 
749 		for (int x = x1; x <= x2; x++)
750 		{
751 			for (int y = y1; y <= y2; y++)
752 			{
753 				float t = ((float)(x-x1) / (x2 - x1));
754 				float s = ((float)(y-y1) / (y2-y1));
755 				bool isUpper = t > s;
756 
757 				tcu::Vec4 a(colors[0],		colors[1],		colors[2],		colors[3]);
758 				tcu::Vec4 b(colors[4 + 0],	colors[4 + 1],	colors[4 + 2],	colors[4 + 3]);
759 				tcu::Vec4 c(colors[8 + 0],	colors[8 + 1],	colors[8 + 2],	colors[8 + 3]);
760 				tcu::Vec4 d(colors[12 + 0],	colors[12 + 1],	colors[12 + 2],	colors[12 + 3]);
761 
762 
763 				tcu::Vec4 color;
764 
765 				if (isUpper)
766 					color = a * (1.0f - t)  + b * (t - s) + s * c;
767 				else
768 					color = a * (1.0f - s)  + d * (s - t) + t * c;
769 
770 				int red		= deClamp32((int)(255.0f * color.x()), 0, 255);
771 				int green	= deClamp32((int)(255.0f * color.y()), 0, 255);
772 				int blue	= deClamp32((int)(255.0f * color.z()), 0, 255);
773 				int alpha	= deClamp32((int)(255.0f * color.w()), 0, 255);
774 
775 				reference->setPixel(x, y, tcu::RGBA(red, green, blue, alpha));
776 			}
777 		}
778 	}
779 }
780 
781 class GLES2ShaderSharingTest : public GLES2SharingTest
782 {
783 public:
784 					GLES2ShaderSharingTest	(EglTestContext& eglTestCtx, const char* name, const char* desc, GLenum shaderType, const GLES2SharingTest::TestSpec& spec);
785 
786 private:
787 	GLuint			m_shader;
788 	GLenum			m_shaderType;
789 
790 	virtual void	createResource		(void);
791 	virtual void 	destroyResource		(void);
792 	virtual void	renderResource		(tcu::Surface* screen, tcu::Surface* reference);
793 
794 };
795 
GLES2ShaderSharingTest(EglTestContext & eglTestCtx,const char * name,const char * desc,GLenum shaderType,const GLES2SharingTest::TestSpec & spec)796 GLES2ShaderSharingTest::GLES2ShaderSharingTest (EglTestContext& eglTestCtx, const char* name, const char* desc, GLenum shaderType, const GLES2SharingTest::TestSpec& spec)
797 	: GLES2SharingTest	(eglTestCtx, name, desc, spec)
798 	, m_shader			(0)
799 	, m_shaderType		(shaderType)
800 {
801 }
802 
createResource(void)803 void GLES2ShaderSharingTest::createResource (void)
804 {
805 	const char* vertexShader = ""
806 	"attribute mediump vec2 a_pos;\n"
807 	"attribute mediump vec4 a_color;\n"
808 	"varying mediump vec4 v_color;\n"
809 	"void main(void)\n"
810 	"{\n"
811 	"\tv_color = a_color;\n"
812 	"\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
813 	"}\n";
814 
815 	const char* fragmentShader = ""
816 	"varying mediump vec4 v_color;\n"
817 	"void main(void)\n"
818 	"{\n"
819 	"\tgl_FragColor = v_color;\n"
820 	"}\n";
821 
822 
823 	m_shader = m_gl.createShader(m_shaderType);
824 	GLU_CHECK_GLW_MSG(m_gl, "glCreateShader()");
825 
826 	switch (m_shaderType)
827 	{
828 		case GL_VERTEX_SHADER:
829 			GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &vertexShader, DE_NULL));
830 			break;
831 
832 		case GL_FRAGMENT_SHADER:
833 			GLU_CHECK_GLW_CALL(m_gl, shaderSource(m_shader, 1, &fragmentShader, DE_NULL));
834 			break;
835 
836 		default:
837 			DE_ASSERT(false);
838 	}
839 
840 	GLU_CHECK_GLW_CALL(m_gl, compileShader(m_shader));
841 
842 	GLint status = 0;
843 	GLU_CHECK_GLW_CALL(m_gl, getShaderiv(m_shader, GL_COMPILE_STATUS, &status));
844 
845 	if (!status)
846 	{
847 		char buffer[256];
848 		GLU_CHECK_GLW_CALL(m_gl, getShaderInfoLog(m_shader, 256, DE_NULL, buffer));
849 
850 		m_log << tcu::TestLog::Message << "Failed to compile shader" << tcu::TestLog::EndMessage;
851 
852 		switch (m_shaderType)
853 		{
854 			case GL_VERTEX_SHADER:
855 				m_log << tcu::TestLog::Message << vertexShader << tcu::TestLog::EndMessage;
856 				break;
857 
858 			case GL_FRAGMENT_SHADER:
859 				m_log << tcu::TestLog::Message << fragmentShader << tcu::TestLog::EndMessage;
860 				break;
861 
862 			default:
863 				DE_ASSERT(false);
864 		}
865 
866 		m_log << tcu::TestLog::Message << buffer << tcu::TestLog::EndMessage;
867 		TCU_FAIL("Failed to compile shader");
868 	}
869 }
870 
destroyResource(void)871 void GLES2ShaderSharingTest::destroyResource (void)
872 {
873 	GLU_CHECK_GLW_CALL(m_gl, deleteShader(m_shader));
874 }
875 
renderResource(tcu::Surface * screen,tcu::Surface * reference)876 void GLES2ShaderSharingTest::renderResource (tcu::Surface* screen, tcu::Surface* reference)
877 {
878 	DE_ASSERT((screen && reference) || (!screen && !reference));
879 
880 	int width = 240;
881 	int height = 240;
882 
883 	const char* vertexShader = ""
884 	"attribute mediump vec2 a_pos;\n"
885 	"attribute mediump vec4 a_color;\n"
886 	"varying mediump vec4 v_color;\n"
887 	"void main(void)\n"
888 	"{\n"
889 	"\tv_color = a_color;\n"
890 	"\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
891 	"}\n";
892 
893 	const char* fragmentShader = ""
894 	"varying mediump vec4 v_color;\n"
895 	"void main(void)\n"
896 	"{\n"
897 	"\tgl_FragColor = v_color;\n"
898 	"}\n";
899 
900 
901 	GLuint otherShader = (GLuint)-1;
902 
903 	switch (m_shaderType)
904 	{
905 		case GL_VERTEX_SHADER:
906 			otherShader = m_gl.createShader(GL_FRAGMENT_SHADER);
907 			GLU_CHECK_GLW_MSG(m_gl, "glCreateShader()");
908 			GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &fragmentShader, DE_NULL));
909 			break;
910 
911 		case GL_FRAGMENT_SHADER:
912 			otherShader = m_gl.createShader(GL_VERTEX_SHADER);
913 			GLU_CHECK_GLW_MSG(m_gl, "glCreateShader()");
914 			GLU_CHECK_GLW_CALL(m_gl, shaderSource(otherShader, 1, &vertexShader, DE_NULL));
915 			break;
916 
917 		default:
918 			DE_ASSERT(false);
919 	}
920 
921 	GLU_CHECK_GLW_CALL(m_gl, compileShader(otherShader));
922 
923 	GLint status = 0;
924 	GLU_CHECK_GLW_CALL(m_gl, getShaderiv(otherShader, GL_COMPILE_STATUS, &status));
925 
926 	if (!status)
927 	{
928 		char buffer[256];
929 		GLU_CHECK_GLW_CALL(m_gl, getShaderInfoLog(otherShader, 256, DE_NULL, buffer));
930 
931 		m_log << tcu::TestLog::Message << "Failed to compile shader" << tcu::TestLog::EndMessage;
932 
933 		switch (m_shaderType)
934 		{
935 			case GL_FRAGMENT_SHADER:
936 				m_log << tcu::TestLog::Message << vertexShader << tcu::TestLog::EndMessage;
937 				break;
938 
939 			case GL_VERTEX_SHADER:
940 				m_log << tcu::TestLog::Message << fragmentShader << tcu::TestLog::EndMessage;
941 				break;
942 
943 			default:
944 				DE_ASSERT(false);
945 		}
946 
947 		m_log << tcu::TestLog::Message << buffer << tcu::TestLog::EndMessage;
948 		TCU_FAIL("Failed to compile shader");
949 	}
950 
951 	GLuint program = m_gl.createProgram();
952 	GLU_CHECK_GLW_MSG(m_gl, "glCreateProgram()");
953 
954 	GLU_CHECK_GLW_CALL(m_gl, attachShader(program, m_shader));
955 	GLU_CHECK_GLW_CALL(m_gl, attachShader(program, otherShader));
956 
957 	GLU_CHECK_GLW_CALL(m_gl, linkProgram(program));
958 	GLU_CHECK_GLW_CALL(m_gl, deleteShader(otherShader));
959 
960 	status = 0;
961 	GLU_CHECK_GLW_CALL(m_gl, getProgramiv(program, GL_LINK_STATUS, &status));
962 
963 	if (!status)
964 	{
965 		char buffer[256];
966 		GLU_CHECK_GLW_CALL(m_gl, getProgramInfoLog(program, 256, DE_NULL, buffer));
967 
968 		m_log << tcu::TestLog::Message << "Failed to link program" << tcu::TestLog::EndMessage;
969 
970 		m_log << tcu::TestLog::Message << vertexShader << tcu::TestLog::EndMessage;
971 		m_log << tcu::TestLog::Message << fragmentShader << tcu::TestLog::EndMessage;
972 		m_log << tcu::TestLog::Message << buffer << tcu::TestLog::EndMessage;
973 		TCU_FAIL("Failed to link program");
974 	}
975 
976 	if (screen)
977 	{
978 		width = screen->getWidth();
979 		height = screen->getHeight();
980 	}
981 
982 	static const GLfloat coords[] = {
983 		-0.9f, -0.9f,
984 		 0.9f, -0.9f,
985 		 0.9f,  0.9f,
986 		-0.9f,  0.9f
987 	};
988 
989 	static const GLfloat colors [] = {
990 		0.0f, 0.0f, 0.0f, 1.0f,
991 		1.0f, 0.0f, 0.0f, 1.0f,
992 		0.0f, 1.0f, 0.0f, 1.0f,
993 		0.0f, 0.0f, 1.0f, 1.0f
994 	};
995 
996 	static const GLushort indices[] = {
997 		0, 1, 2,
998 		2, 3, 0
999 	};
1000 
1001 	GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, width, height));
1002 
1003 	GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 0.0f, 0.0f, 1.0f));
1004 	GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT));
1005 
1006 	GLU_CHECK_GLW_CALL(m_gl, useProgram(program));
1007 
1008 	GLuint coordLocation = m_gl.getAttribLocation(program, "a_pos");
1009 	GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
1010 	TCU_CHECK(coordLocation != (GLuint)-1);
1011 
1012 	GLuint colorLocation = m_gl.getAttribLocation(program, "a_color");
1013 	GLU_CHECK_GLW_MSG(m_gl, "glGetAttribLocation()");
1014 	TCU_CHECK(colorLocation != (GLuint)-1);
1015 
1016 	GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(colorLocation));
1017 	GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(coordLocation));
1018 
1019 	GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, colors));
1020 	GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(coordLocation, 2, GL_FLOAT, GL_FALSE, 0, coords));
1021 
1022 	GLU_CHECK_GLW_CALL(m_gl, drawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices));
1023 	GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(coordLocation));
1024 	GLU_CHECK_GLW_CALL(m_gl, disableVertexAttribArray(colorLocation));
1025 	GLU_CHECK_GLW_CALL(m_gl, useProgram(0));
1026 
1027 	if (screen)
1028 	{
1029 		m_gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr());
1030 
1031 		tcu::clear(reference->getAccess(), tcu::IVec4(0xff, 0, 0, 0xff));
1032 
1033 		int x1 = (int)((width/2.0f) * (-0.9f) + (width/2.0f));
1034 		int x2 = (int)((width/2.0f) * 0.9f + (width/2.0f));
1035 		int y1 = (int)((height/2.0f) * (-0.9f) + (height/2.0f));
1036 		int y2 = (int)((height/2.0f) * 0.9f + (height/2.0f));
1037 
1038 		for (int x = x1; x <= x2; x++)
1039 		{
1040 			for (int y = y1; y <= y2; y++)
1041 			{
1042 				float t = ((float)(x-x1) / (x2 - x1));
1043 				float s = ((float)(y-y1) / (y2-y1));
1044 				bool isUpper = t > s;
1045 
1046 				tcu::Vec4 a(colors[0],		colors[1],		colors[2],		colors[3]);
1047 				tcu::Vec4 b(colors[4 + 0],	colors[4 + 1],	colors[4 + 2],	colors[4 + 3]);
1048 				tcu::Vec4 c(colors[8 + 0],	colors[8 + 1],	colors[8 + 2],	colors[8 + 3]);
1049 				tcu::Vec4 d(colors[12 + 0],	colors[12 + 1],	colors[12 + 2],	colors[12 + 3]);
1050 
1051 
1052 				tcu::Vec4 color;
1053 
1054 				if (isUpper)
1055 					color = a * (1.0f - t)  + b * (t - s) + s * c;
1056 				else
1057 					color = a * (1.0f - s)  + d * (s - t) + t * c;
1058 
1059 				int red		= deClamp32((int)(255.0f * color.x()), 0, 255);
1060 				int green	= deClamp32((int)(255.0f * color.y()), 0, 255);
1061 				int blue	= deClamp32((int)(255.0f * color.z()), 0, 255);
1062 				int alpha	= deClamp32((int)(255.0f * color.w()), 0, 255);
1063 
1064 				reference->setPixel(x, y, tcu::RGBA(red, green, blue, alpha));
1065 			}
1066 		}
1067 	}
1068 }
1069 
SharingTests(EglTestContext & eglTestCtx)1070 SharingTests::SharingTests (EglTestContext& eglTestCtx)
1071 	: TestCaseGroup	(eglTestCtx, "sharing", "Sharing test cases")
1072 {
1073 }
1074 
init(void)1075 void SharingTests::init (void)
1076 {
1077 	TestCaseGroup* gles2 = new TestCaseGroup(m_eglTestCtx, "gles2", "OpenGL ES 2 sharing test");
1078 
1079 	TestCaseGroup* context = new TestCaseGroup(m_eglTestCtx, "context", "Context creation and destruction tests");
1080 
1081 	{
1082 		GLES2SharingTest::TestSpec spec;
1083 		spec.destroyContextBFirst	= false;
1084 		spec.useResource			= false;
1085 		spec.destroyOnContexB		= false;
1086 		spec.initializeData			= true;
1087 		spec.renderOnContexA		= true;
1088 		spec.renderOnContexB		= true;
1089 		spec.verifyOnContexA		= true;
1090 		spec.verifyOnContexB		= true;
1091 
1092 		context->addChild(new GLES2SharingTest(m_eglTestCtx, "create_destroy", "Simple context creation and destruction", spec));
1093 	}
1094 	{
1095 		GLES2SharingTest::TestSpec spec;
1096 		spec.destroyContextBFirst	= true;
1097 		spec.useResource			= false;
1098 		spec.destroyOnContexB		= false;
1099 		spec.initializeData			= false;
1100 		spec.renderOnContexA		= false;
1101 		spec.renderOnContexB		= false;
1102 		spec.verifyOnContexA		= false;
1103 		spec.verifyOnContexB		= false;
1104 
1105 		context->addChild(new GLES2SharingTest(m_eglTestCtx, "create_destroy_mixed", "Simple context creation and destruction test with different destruction order", spec));
1106 	}
1107 
1108 	gles2->addChild(context);
1109 
1110 	TestCaseGroup* buffer = new TestCaseGroup(m_eglTestCtx, "buffer", "Buffer creation, destruction and rendering test");
1111 
1112 	{
1113 		GLES2SharingTest::TestSpec spec;
1114 		spec.destroyContextBFirst	= false;
1115 		spec.useResource			= true;
1116 		spec.destroyOnContexB		= false;
1117 		spec.initializeData			= true;
1118 		spec.renderOnContexA		= false;
1119 		spec.renderOnContexB		= false;
1120 		spec.verifyOnContexA		= false;
1121 		spec.verifyOnContexB		= false;
1122 
1123 		buffer->addChild(new GLES2BufferSharingTest(m_eglTestCtx, "create_delete", "Create and delete on shared context", spec));
1124 	}
1125 	{
1126 		GLES2SharingTest::TestSpec spec;
1127 		spec.destroyContextBFirst	= false;
1128 		spec.useResource			= true;
1129 		spec.destroyOnContexB		= true;
1130 		spec.initializeData			= true;
1131 		spec.renderOnContexA		= false;
1132 		spec.renderOnContexB		= false;
1133 		spec.verifyOnContexA		= false;
1134 		spec.verifyOnContexB		= false;
1135 
1136 		buffer->addChild(new GLES2BufferSharingTest(m_eglTestCtx, "create_delete_mixed", "Create and delet on different contexts", spec));
1137 	}
1138 	{
1139 		GLES2SharingTest::TestSpec spec;
1140 		spec.destroyContextBFirst	= false;
1141 		spec.useResource			= true;
1142 		spec.destroyOnContexB		= false;
1143 		spec.initializeData			= true;
1144 		spec.renderOnContexA		= true;
1145 		spec.renderOnContexB		= true;
1146 		spec.verifyOnContexA		= true;
1147 		spec.verifyOnContexB		= true;
1148 
1149 		buffer->addChild(new GLES2BufferSharingTest(m_eglTestCtx, "render", "Create, rendering on two different contexts and delete", spec));
1150 	}
1151 
1152 	gles2->addChild(buffer);
1153 
1154 	TestCaseGroup* texture = new TestCaseGroup(m_eglTestCtx, "texture", "Texture creation, destruction and rendering tests");
1155 
1156 	{
1157 		GLES2SharingTest::TestSpec spec;
1158 		spec.destroyContextBFirst	= false;
1159 		spec.useResource			= true;
1160 		spec.destroyOnContexB		= false;
1161 		spec.initializeData			= true;
1162 		spec.renderOnContexA		= false;
1163 		spec.renderOnContexB		= false;
1164 		spec.verifyOnContexA		= false;
1165 		spec.verifyOnContexB		= false;
1166 
1167 		texture->addChild(new GLES2TextureSharingTest(m_eglTestCtx, "create_delete", "Create and delete on shared context", spec));
1168 	}
1169 	{
1170 		GLES2SharingTest::TestSpec spec;
1171 		spec.destroyContextBFirst	= false;
1172 		spec.useResource			= true;
1173 		spec.destroyOnContexB		= true;
1174 		spec.initializeData			= true;
1175 		spec.renderOnContexA		= false;
1176 		spec.renderOnContexB		= false;
1177 		spec.verifyOnContexA		= false;
1178 		spec.verifyOnContexB		= false;
1179 
1180 		texture->addChild(new GLES2TextureSharingTest(m_eglTestCtx, "create_delete_mixed", "Create and delete on different contexts", spec));
1181 	}
1182 	{
1183 		GLES2SharingTest::TestSpec spec;
1184 		spec.destroyContextBFirst	= false;
1185 		spec.useResource			= true;
1186 		spec.destroyOnContexB		= false;
1187 		spec.initializeData			= true;
1188 		spec.renderOnContexA		= true;
1189 		spec.renderOnContexB		= true;
1190 		spec.verifyOnContexA		= true;
1191 		spec.verifyOnContexB		= true;
1192 
1193 		texture->addChild(new GLES2TextureSharingTest(m_eglTestCtx, "render", "Create, render in two contexts and delete", spec));
1194 	}
1195 
1196 	gles2->addChild(texture);
1197 
1198 	TestCaseGroup* program = new TestCaseGroup(m_eglTestCtx, "program", "Program creation, destruction and rendering test");
1199 
1200 	{
1201 		GLES2SharingTest::TestSpec spec;
1202 		spec.destroyContextBFirst	= false;
1203 		spec.useResource			= true;
1204 		spec.destroyOnContexB		= false;
1205 		spec.initializeData			= true;
1206 		spec.renderOnContexA		= false;
1207 		spec.renderOnContexB		= false;
1208 		spec.verifyOnContexA		= false;
1209 		spec.verifyOnContexB		= false;
1210 
1211 		program->addChild(new GLES2ProgramSharingTest(m_eglTestCtx, "create_delete", "Create and delete on shared context", spec));
1212 	}
1213 	{
1214 		GLES2SharingTest::TestSpec spec;
1215 		spec.destroyContextBFirst	= false;
1216 		spec.useResource			= true;
1217 		spec.destroyOnContexB		= true;
1218 		spec.initializeData			= true;
1219 		spec.renderOnContexA		= false;
1220 		spec.renderOnContexB		= false;
1221 		spec.verifyOnContexA		= false;
1222 		spec.verifyOnContexB		= false;
1223 
1224 		program->addChild(new GLES2ProgramSharingTest(m_eglTestCtx, "create_delete_mixed", "Create and delete on different contexts", spec));
1225 	}
1226 	{
1227 		GLES2SharingTest::TestSpec spec;
1228 		spec.destroyContextBFirst	= false;
1229 		spec.useResource			= true;
1230 		spec.destroyOnContexB		= false;
1231 		spec.initializeData			= true;
1232 		spec.renderOnContexA		= true;
1233 		spec.renderOnContexB		= true;
1234 		spec.verifyOnContexA		= true;
1235 		spec.verifyOnContexB		= true;
1236 
1237 		program->addChild(new GLES2ProgramSharingTest(m_eglTestCtx, "render", "Create, render in two contexts and delete", spec));
1238 	}
1239 
1240 	gles2->addChild(program);
1241 
1242 	TestCaseGroup* shader = new TestCaseGroup(m_eglTestCtx, "shader", "Shader creation, destruction and rendering test");
1243 
1244 	{
1245 		GLES2SharingTest::TestSpec spec;
1246 		spec.destroyContextBFirst	= false;
1247 		spec.useResource			= true;
1248 		spec.destroyOnContexB		= false;
1249 		spec.initializeData			= true;
1250 		spec.renderOnContexA		= false;
1251 		spec.renderOnContexB		= false;
1252 		spec.verifyOnContexA		= false;
1253 		spec.verifyOnContexB		= false;
1254 
1255 		shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "create_delete_vert", "Create and delete on shared context", GL_VERTEX_SHADER, spec));
1256 	}
1257 	{
1258 		GLES2SharingTest::TestSpec spec;
1259 		spec.destroyContextBFirst	= false;
1260 		spec.useResource			= true;
1261 		spec.destroyOnContexB		= true;
1262 		spec.initializeData			= true;
1263 		spec.renderOnContexA		= false;
1264 		spec.renderOnContexB		= false;
1265 		spec.verifyOnContexA		= false;
1266 		spec.verifyOnContexB		= false;
1267 
1268 		shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "create_delete_mixed_vert", "Create and delete on different contexts", GL_VERTEX_SHADER, spec));
1269 	}
1270 	{
1271 		GLES2SharingTest::TestSpec spec;
1272 		spec.destroyContextBFirst	= false;
1273 		spec.useResource			= true;
1274 		spec.destroyOnContexB		= false;
1275 		spec.initializeData			= true;
1276 		spec.renderOnContexA		= true;
1277 		spec.renderOnContexB		= true;
1278 		spec.verifyOnContexA		= true;
1279 		spec.verifyOnContexB		= true;
1280 
1281 		shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "render_vert", "Create, render on two contexts and delete", GL_VERTEX_SHADER, spec));
1282 	}
1283 	{
1284 		GLES2SharingTest::TestSpec spec;
1285 		spec.destroyContextBFirst	= false;
1286 		spec.useResource			= true;
1287 		spec.destroyOnContexB		= false;
1288 		spec.initializeData			= true;
1289 		spec.renderOnContexA		= false;
1290 		spec.renderOnContexB		= false;
1291 		spec.verifyOnContexA		= false;
1292 		spec.verifyOnContexB		= false;
1293 
1294 		shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "create_delete_frag", "Create and delete on shared context", GL_FRAGMENT_SHADER, spec));
1295 	}
1296 	{
1297 		GLES2SharingTest::TestSpec spec;
1298 		spec.destroyContextBFirst	= false;
1299 		spec.useResource			= true;
1300 		spec.destroyOnContexB		= true;
1301 		spec.initializeData			= true;
1302 		spec.renderOnContexA		= false;
1303 		spec.renderOnContexB		= false;
1304 		spec.verifyOnContexA		= false;
1305 		spec.verifyOnContexB		= false;
1306 
1307 		shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "create_delete_mixed_frag", "Create and delete on different contexts", GL_FRAGMENT_SHADER, spec));
1308 	}
1309 	{
1310 		GLES2SharingTest::TestSpec spec;
1311 		spec.destroyContextBFirst	= false;
1312 		spec.useResource			= true;
1313 		spec.destroyOnContexB		= false;
1314 		spec.initializeData			= true;
1315 		spec.renderOnContexA		= true;
1316 		spec.renderOnContexB		= true;
1317 		spec.verifyOnContexA		= true;
1318 		spec.verifyOnContexB		= true;
1319 
1320 		shader->addChild(new GLES2ShaderSharingTest(m_eglTestCtx, "render_frag", "Create, render on two contexts and delete", GL_FRAGMENT_SHADER, spec));
1321 	}
1322 
1323 
1324 	gles2->addChild(shader);
1325 
1326 
1327 	gles2->addChild(new GLES2SharingThreadedTests(m_eglTestCtx));
1328 
1329 	addChild(gles2);
1330 }
1331 
1332 } // egl
1333 } // deqp
1334