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Searched refs:RETURN_EGL_SUCCESS (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/egl/main/
Deglapi.c118 #define RETURN_EGL_SUCCESS(disp, ret) \ macro
330 RETURN_EGL_SUCCESS(disp, EGL_TRUE); in eglInitialize()
350 RETURN_EGL_SUCCESS(disp, EGL_TRUE); in eglTerminate()
482 RETURN_EGL_SUCCESS(disp, EGL_TRUE); in eglMakeCurrent()
730 RETURN_EGL_SUCCESS(NULL, EGL_TRUE); in eglWaitClient()
776 RETURN_EGL_SUCCESS(NULL, EGL_TRUE); in eglWaitNative()
803 RETURN_EGL_SUCCESS(NULL, ret); in eglGetCurrentDisplay()
815 RETURN_EGL_SUCCESS(NULL, ret); in eglGetCurrentContext()
828 RETURN_EGL_SUCCESS(NULL, EGL_NO_SURFACE); in eglGetCurrentSurface()
948 RETURN_EGL_SUCCESS(NULL, NULL); in eglGetProcAddress()
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