Searched refs:RETURN_EGL_SUCCESS (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/egl/main/ |
D | eglapi.c | 118 #define RETURN_EGL_SUCCESS(disp, ret) \ macro 330 RETURN_EGL_SUCCESS(disp, EGL_TRUE); in eglInitialize() 350 RETURN_EGL_SUCCESS(disp, EGL_TRUE); in eglTerminate() 482 RETURN_EGL_SUCCESS(disp, EGL_TRUE); in eglMakeCurrent() 730 RETURN_EGL_SUCCESS(NULL, EGL_TRUE); in eglWaitClient() 776 RETURN_EGL_SUCCESS(NULL, EGL_TRUE); in eglWaitNative() 803 RETURN_EGL_SUCCESS(NULL, ret); in eglGetCurrentDisplay() 815 RETURN_EGL_SUCCESS(NULL, ret); in eglGetCurrentContext() 828 RETURN_EGL_SUCCESS(NULL, EGL_NO_SURFACE); in eglGetCurrentSurface() 948 RETURN_EGL_SUCCESS(NULL, NULL); in eglGetProcAddress() [all …]
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