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Searched refs:RandState (Results 1 – 2 of 2) sorted by relevance

/external/openfst/src/include/fst/
Drandgen.h140 struct RandState { struct
147 const RandState<A> *parent; // previous random state on this path argument
149 RandState(StateId s, size_t n, size_t l, size_t k, const RandState<A> *p) in RandState() function
152 RandState() in RandState() function
189 bool Sample(const RandState<A> &rstate) { in Sample()
268 bool Sample(const RandState<A> &rstate) { in Sample()
392 RandState<A> *rstate = new RandState<A>(s, npath_, 0, 0, 0); in Start()
451 const RandState<A> &rstate = *state_table_[s]; in Expand()
466 RandState<A> *nrstate = in Expand()
467 new RandState<A>(aarc.nextstate, count, rstate.length + 1, in Expand()
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/external/libopus/silk/
DNSQ_del_dec.c37 opus_int32 RandState[ DECISION_DELAY ]; member
563 Winner_rand_state = psDelDec[ Winner_ind ].RandState[ last_smple_idx ]; in silk_noise_shape_quantizer_del_dec()
565 if( psDelDec[ k ].RandState[ last_smple_idx ] != Winner_rand_state ) { in silk_noise_shape_quantizer_del_dec()
620 psDD->RandState[ *smpl_buf_idx ] = psDD->Seed; in silk_noise_shape_quantizer_del_dec()