Searched refs:RegUnitsAvailable (Results 1 – 2 of 2) sorted by relevance
64 BitVector RegUnitsAvailable; variable167 RegUnitsAvailable.reset(RegUnits); in setUsed()170 RegUnitsAvailable |= RegUnits; in setUnused()
36 RegUnitsAvailable.reset(*RUI); in setRegUsed()47 RegUnitsAvailable.set(); in initRegState()80 RegUnitsAvailable.resize(NumRegUnits); in enterBasicBlock()259 if (!RegUnitsAvailable.test(*RUI)) in isRegUsed()