Searched refs:Residue (Results 1 – 5 of 5) sorted by relevance
4 \section{Residue setup and decode} \label{vorbis:spec:residue}23 \subsection{Residue format}25 Residue format partitions each vector in the vector bundle into chunks,79 Residue 0 and 1 differ only in the way the values within a residue83 Residue encoding 0 interleaves VQ encoding according to the113 Residue 1 does not interleave VQ encoding. It represents partition139 Residue type two can be thought of as a variant of residue type 1.153 \subsection{Residue decode}353 'Residue Format: residue 0' section. The following pseudocode387 'Residue Format: residue 1' section. The following pseudocode
230 \subsubsection{Residue} subsubsection
262 MCContext &Ctx, int64_t *Residue);458 int64_t Residue; in ComputeMemOperandAddress() local460 AddDisplacement(Op, Displacement, Ctx, &Residue); in ComputeMemOperandAddress()463 while (Residue != 0) { in ComputeMemOperandAddress()465 MCConstantExpr::Create(ApplyDisplacementBounds(Residue), Ctx); in ComputeMemOperandAddress()470 Residue -= Disp->getValue(); in ComputeMemOperandAddress()476 MCContext &Ctx, int64_t *Residue) { in AddDisplacement() argument481 *Residue = Displacement; in AddDisplacement()496 *Residue = Displacement - NewDisplacement; in AddDisplacement()
268 CMP r8,#0 @Residue check269 BEQ END_LOOPS @No Residue jump to end function
286 CMP r8,#0 @Residue check287 BEQ END_LOOPS @No Residue jump to end function