Searched refs:RotateLeft (Results 1 – 3 of 3) sorted by relevance
44 uint8_t RotateLeft; member46 return Mask == Other.Mask && RotateLeft == Other.RotateLeft;49 return Mask != Other.Mask || RotateLeft != Other.RotateLeft;
1230 uint8_t RotateLeft = Shift >= 0 ? (uint8_t)Shift : 32+Shift; in computeSubRegLaneMasks() local1232 if (I.RotateLeft == RotateLeft) { in computeSubRegLaneMasks()1238 MaskRolPair MaskRol = { SrcMask, RotateLeft }; in computeSubRegLaneMasks()
746 OS << format("{ 0x%08X, %2u }, ", P.Mask, P.RotateLeft); in emitComposeSubRegIndexLaneMask()