Searched refs:RunBuffer (Results 1 – 8 of 8) sorted by relevance
/external/skia/include/core/ |
D | SkTextBlob.h | 135 struct RunBuffer { struct 153 const RunBuffer& allocRun(const SkPaint& font, int count, SkScalar x, SkScalar y, argument 169 const RunBuffer& allocRunPosH(const SkPaint& font, int count, SkScalar y, 185 const RunBuffer& allocRunPos(const SkPaint& font, int count, const SkRect* bounds = NULL); 207 RunBuffer fCurrentRunBuffer;
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/external/skia/gm/ |
D | textblob.cpp | 140 const SkTextBlobBuilder::RunBuffer& buf = builder.allocRun(font, count, in makeBlob() 146 const SkTextBlobBuilder::RunBuffer& buf = builder.allocRunPosH(font, count, in makeBlob() 157 const SkTextBlobBuilder::RunBuffer& buf = builder.allocRunPos(font, count); in makeBlob()
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D | textblobshader.cpp | 39 const SkTextBlobBuilder::RunBuffer* run; in onOnceBeforeDraw()
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D | textbloblooper.cpp | 46 const SkTextBlobBuilder::RunBuffer& run = builder->allocRunPos(paint, glyphs.count()); in add_to_text_blob()
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/external/skia/tests/ |
D | TextBlobTest.cpp | 212 const SkTextBlobBuilder::RunBuffer& rb = builder.allocRun(font, count, offset.x(), in AddRun() 219 const SkTextBlobBuilder::RunBuffer& rb = builder.allocRunPosH(font, count, offset.y(), in AddRun() 227 const SkTextBlobBuilder::RunBuffer& rb = builder.allocRunPos(font, count, bounds); in AddRun()
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/external/skia/src/core/ |
D | SkTextBlob.cpp | 267 const SkTextBlobBuilder::RunBuffer* buf = NULL; in CreateFromBuffer() 552 const SkTextBlobBuilder::RunBuffer& SkTextBlobBuilder::allocRun(const SkPaint& font, int count, in allocRun() 560 const SkTextBlobBuilder::RunBuffer& SkTextBlobBuilder::allocRunPosH(const SkPaint& font, int count, in allocRunPosH() 569 const SkTextBlobBuilder::RunBuffer& SkTextBlobBuilder::allocRunPos(const SkPaint& font, int count, in allocRunPos()
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/external/skia/bench/ |
D | TextBlobBench.cpp | 41 const SkTextBlobBuilder::RunBuffer& run = builder.allocRun(paint, glyphs.count(), 10, 10, in TextBlobBench()
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/external/skia/tools/ |
D | sk_tool_utils.cpp | 91 const SkTextBlobBuilder::RunBuffer& run = builder->allocRun(paint, glyphs.count(), x, y, in add_to_text_blob()
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