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Searched refs:SETUP_ACTIVE (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_setup.c94 assert(setup->state == SETUP_ACTIVE); in first_triangle()
104 assert(setup->state == SETUP_ACTIVE); in first_line()
113 assert(setup->state == SETUP_ACTIVE); in first_point()
303 case SETUP_ACTIVE: in set_scene_state()
412 if (setup->state == SETUP_ACTIVE) { in lp_setup_try_clear()
935 if (update_scene && setup->state != SETUP_ACTIVE) { in lp_setup_update_state()
936 if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ )) in lp_setup_update_state()
944 assert(setup->state == SETUP_ACTIVE); in lp_setup_update_state()
957 if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__)) in lp_setup_update_state()
1079 set_scene_state(setup, SETUP_ACTIVE, "begin_query"); in lp_setup_begin_query()
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Dlp_setup_context.h120 SETUP_ACTIVE /**< scene exists and has at least one draw/query */ enumerator