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Searched refs:SHADERS_IMAGE_SHIFT (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/vega/
Dshaders_cache.h46 #define SHADERS_IMAGE_SHIFT (SHADERS_PAINT_SHIFT + _SHADERS_PAINT_BITS) macro
47 #define SHADERS_COLOR_TRANSFORM_SHIFT (SHADERS_IMAGE_SHIFT + _SHADERS_IMAGE_BITS)
73 VEGA_IMAGE_NORMAL_SHADER = 1 << SHADERS_IMAGE_SHIFT,
74 VEGA_IMAGE_MULTIPLY_SHADER = 2 << SHADERS_IMAGE_SHIFT,
75 VEGA_IMAGE_STENCIL_SHADER = 3 << SHADERS_IMAGE_SHIFT,
Dshaders_cache.c281 shaders[idx] = &shaders_image_asm[(sh >> SHADERS_IMAGE_SHIFT) - 1]; in create_shader()