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Searched refs:SHADERTYPE_FRAGMENT (Results 1 – 25 of 43) sorted by relevance

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/external/deqp/modules/gles3/stress/
Des3sLongRunningShaderTests.cpp327 …{ "short_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, nu… in init()
329 …{ "short_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC,… in init()
331 …{ "short_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNA… in init()
334 …{ "medium_static_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_ST… in init()
336 …{ "medium_uniform_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_UNIFO… in init()
339 …{ "medium_dynamic_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAM… in init()
341 …{ "medium_dynamic_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_D… in init()
343 …{ "medium_dynamic_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTY… in init()
346 …{ "long_static_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE… in init()
348 …{ "long_uniform_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYP… in init()
[all …]
Des3sLongShaderTests.cpp84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in getConstShaderSource()
214 …SERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT); in LongShaderGenerator()
233 if (m_spec.shaderType == glu::SHADERTYPE_FRAGMENT) in generateSource()
374 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in LongShaderCompileStressCase()
389 …ype otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHAD… in iterate()
456 …:ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT; in init()
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp81 case glu::SHADERTYPE_FRAGMENT: in getSimpleShaderSource()
196 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next()
311 …ertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); in logVertexFragmentProgram()
406 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); in compileShaders()
553 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) str += " gl_FragColor = vec4(variable);\n"; in generateSecondSource()
638 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase()
657 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) str += " gl_FragColor = vec4(variable);\n"; in generateFullSource()
704 …upportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADE… in buildProgram()
780 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ProgramStateCase()
788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); in buildProgram()
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/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp98 case glu::SHADERTYPE_FRAGMENT: in getSimpleShaderSource()
241 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next()
251 if (shaderType == glu::SHADERTYPE_FRAGMENT) in next()
365 …ertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); in logVertexFragmentProgram()
460 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); in compileShaders()
602 if (m_shaderType == glu::SHADERTYPE_FRAGMENT) in generateSecondSource()
610 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) out << " o_fragColor = vec4(variable);\n"; in generateSecondSource()
695 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase()
709 if (m_shaderType == glu::SHADERTYPE_FRAGMENT) in generateFullSource()
717 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) out << " o_fragColor = vec4(variable);\n"; in generateFullSource()
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Des3fShaderPackingFunctionTests.cpp754 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_LOWP)); in init()
756 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_MEDIUMP)); in init()
758 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_HIGHP)); in init()
761 addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_FRAGMENT)); in init()
764 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_LOWP)); in init()
766 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_MEDIUMP)); in init()
768 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_HIGHP)); in init()
771 addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_FRAGMENT)); in init()
774 addChild(new PackHalf2x16Case (m_context, glu::SHADERTYPE_FRAGMENT)); in init()
777 addChild(new UnpackHalf2x16Case (m_context, glu::SHADERTYPE_FRAGMENT)); in init()
Des3fBuiltinPrecisionTests.cpp47 shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); in createBuiltinPrecisionTests()
Des3fShaderLoopTests.cpp1146 SHADERTYPE_FRAGMENT in init()
/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp73 SHADERTYPE_FRAGMENT, enumerator
116 case SHADERTYPE_FRAGMENT: in generateVertexShader()
140 case SHADERTYPE_FRAGMENT: in generateFragmentShader()
317 case SHADERTYPE_FRAGMENT: in init()
357 …if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_BOTH)) && (maxFragmentU… in init()
678 case SHADERTYPE_FRAGMENT: in init()
723 …if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_BOTH)) && (maxFragmentU… in init()
768 …::SHADERTYPE_VERTEX)).compileOk || !(m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT)).compileOk) in iterate()
1941 …{ SHADERTYPE_FRAGMENT, TESTTYPE_BINDING_SINGLE, "fragment_binding_single", "a single instance"… in init()
1942 …{ SHADERTYPE_FRAGMENT, TESTTYPE_BINDING_MAX, "fragment_binding_max", "maximum binding point" }, in init()
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Des31fBuiltinPrecisionTests.cpp57 shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); in createBuiltinPrecisionTests()
Des31fProgramInterfaceDefinitionUtil.cpp249 case glu::SHADERTYPE_FRAGMENT: in getShaderTypeDeclarations()
1227 DE_ASSERT(shader->getType() == glu::SHADERTYPE_FRAGMENT); in getFragmentOutputMaxLocation()
1392 else if (shaderType == glu::SHADERTYPE_FRAGMENT && resources.empty()) in getProgramInterfaceResourceList()
1410 else if (shaderType == glu::SHADERTYPE_FRAGMENT && resources.empty()) in getProgramInterfaceResourceList()
1563 case glu::SHADERTYPE_FRAGMENT: in generateProgramInterfaceProgramSources()
1646 if (shader->getType() == glu::SHADERTYPE_FRAGMENT) in generateProgramInterfaceProgramSources()
1730 case glu::SHADERTYPE_FRAGMENT: in getShaderResourceUsage()
1826 …case glu::SHADERTYPE_FRAGMENT: retVal.numCombinedFragmentUniformComponents += getNumComponent… in getCombinedProgramResourceUsage()
1842 else if (shader->getType() == glu::SHADERTYPE_FRAGMENT) in getCombinedProgramResourceUsage()
1860 if (shader->getType() == glu::SHADERTYPE_FRAGMENT) in getCombinedProgramResourceUsage()
Des31fProgramInterfaceQueryTests.cpp180 if (mask & (1u << glu::SHADERTYPE_FRAGMENT)) in getShaderMaskFirstStage()
181 return glu::SHADERTYPE_FRAGMENT; in getShaderMaskFirstStage()
189 if (mask & (1u << glu::SHADERTYPE_FRAGMENT)) in getShaderMaskLastStage()
190 return glu::SHADERTYPE_FRAGMENT; in getShaderMaskLastStage()
2749 { GL_REFERENCED_BY_FRAGMENT_SHADER, glu::SHADERTYPE_FRAGMENT, DE_NULL }, in iterate()
2871 : (m_caseType == CASE_SEPARABLE_FRAGMENT) ? (glu::SHADERTYPE_FRAGMENT) in init()
2899 …ProgramInterfaceDefinition::Shader* fragment = m_program->addShader(glu::SHADERTYPE_FRAGMENT, glu:… in init()
2994 { GL_REFERENCED_BY_FRAGMENT_SHADER, glu::SHADERTYPE_FRAGMENT, DE_NULL }, in iterate()
4214 { "separable_fragment", glu::SHADERTYPE_FRAGMENT, 2 }, in generateReferencedByShaderCaseBlocks()
4229 (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT), in generateReferencedByShaderCaseBlocks()
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Des31fProgramInterfaceDefinition.cpp53 glu::SHADERTYPE_FRAGMENT
290 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) in isValid()
599 case glu::SHADERTYPE_FRAGMENT: fragmentPresent = true; break; in isValid()
Des31fShaderStateQueryTests.cpp377 case glu::SHADERTYPE_FRAGMENT: in init()
462 { "info_log_fragment", glu::SHADERTYPE_FRAGMENT }, in init()
Des31fShaderBuiltinConstantTests.cpp117 FS = (1<<glu::SHADERTYPE_FRAGMENT),
Des31fProgramInterfaceQueryTestCase.cpp81 case glu::SHADERTYPE_FRAGMENT: in getRequiredExtensionForStage()
914 const bool isFragmentShader = m_filter.getShaderTypeBits() == (1u << glu::SHADERTYPE_FRAGMENT); in validateSingleVariable()
2189 …edByShaderValidator referencedByFragmentVerifier (m_context, glu::SHADERTYPE_FRAGMENT, unifor… in iterate()
2248 …edByShaderValidator referencedByFragmentVerifier (m_context, glu::SHADERTYPE_FRAGMENT, blockF… in iterate()
2313 …edByShaderValidator referencedByFragmentVerifier (m_context, glu::SHADERTYPE_FRAGMENT, variab… in iterate()
2374 …edByShaderValidator referencedByFragmentVerifier (m_context, glu::SHADERTYPE_FRAGMENT, variab… in iterate()
2528 case glu::SHADERTYPE_FRAGMENT: in checkShaderResourceUsage()
Des31fProgramStateQueryTests.cpp96 glu::Shader frgShader (m_context.getRenderContext(), glu::SHADERTYPE_FRAGMENT); in iterate()
Des31fSeparateShaderTests.cpp1157 case glu::SHADERTYPE_FRAGMENT: in createSingleShaderProgram()
1235 frgProg = createSingleShaderProgram(glu::SHADERTYPE_FRAGMENT, frgSource); in createPipeline()
1263 frgProg = createSingleShaderProgram(glu::SHADERTYPE_FRAGMENT, newSource); in createPipeline()
Des31fOpaqueTypeIndexingTests.cpp903 if (m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT) in init()
1167 { SHADERTYPE_FRAGMENT, "fragment" }, in init()
/external/deqp/framework/opengl/
DgluShaderProgram.hpp264 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {} in FragmentSource()
321 sources.sources[SHADERTYPE_FRAGMENT].push_back(fragmentSrc); in makeVtxFragSources()
DgluShaderUtil.hpp69 SHADERTYPE_FRAGMENT, enumerator
/external/deqp/executor/tools/
DxeExtractShaderPrograms.cpp58 case xe::ri::Shader::SHADERTYPE_FRAGMENT: return "frag"; in getShaderTypeSuffix()
/external/deqp/executor/
DxeTestCaseResult.hpp307 SHADERTYPE_FRAGMENT, enumerator
DxeTestLogWriter.cpp300 case ri::Shader::SHADERTYPE_FRAGMENT: tagName = "FragmentShader"; break; in writeResultItem()
/external/deqp/modules/glshared/
DglsLifetimeTests.cpp71 using glu::SHADERTYPE_FRAGMENT;
852 SHADERTYPE_FRAGMENT, s_fragmentShaderSrc); in testDeleteUsed()
DglsShaderLibraryCase.cpp408 …fication.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_FRAGMENT)) == 0)… in ShaderCase()
1491 …const string withExt = injectExtensionRequirements(baseSrc, SHADERTYPE_FRAGMENT, m_programs[0].spe… in specializeFragmentShader()
1696 …specializeShaders(dst, glu::SHADERTYPE_FRAGMENT, sources, valueBlock, m_targetVersion, requirement… in specializeFragmentShaders()

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