Searched refs:SHADERTYPE_LAST (Results 1 – 16 of 16) sorted by relevance
327 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++) in init()346 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++) in init()371 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++) in init()380 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++) in ~ShaderProgram()398 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_typeMap) == SHADERTYPE_LAST); in getGLShaderType()414 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_typebitMap) == SHADERTYPE_LAST); in getGLShaderTypeBit()430 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_typeMap) == SHADERTYPE_LAST); in getLogShaderType()452 for (int shaderTypeNdx = 0; shaderTypeNdx < SHADERTYPE_LAST; shaderTypeNdx++) in operator <<()482 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_compileTimeDesc) == SHADERTYPE_LAST); in operator <<()486 for (int shaderTypeNdx = 0; shaderTypeNdx < SHADERTYPE_LAST; shaderTypeNdx++) in operator <<()
194 std::vector<Shader*> m_shaders[SHADERTYPE_LAST];253 ShaderSource (void) : shaderType(SHADERTYPE_LAST) {} in ShaderSource()289 std::vector<std::string> sources[SHADERTYPE_LAST];
146 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == SHADERTYPE_LAST); in getShaderTypeName()147 DE_ASSERT(deInBounds32((int)shaderType, 0, SHADERTYPE_LAST)); in getShaderTypeName()
75 SHADERTYPE_LAST enumerator
57 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_shaderStageOrder) == glu::SHADERTYPE_LAST);457 DE_ASSERT(type < glu::SHADERTYPE_LAST); in addShader()498 return glu::SHADERTYPE_LAST; in getFirstStage()516 return glu::SHADERTYPE_LAST; in getLastStage()
237 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++) in iterate()
184 return glu::SHADERTYPE_LAST; in getShaderMaskFirstStage()208 return glu::SHADERTYPE_LAST; in getShaderMaskLastStage()269 DE_ASSERT(type < glu::SHADERTYPE_LAST); in Shader()433 bool m_stagePresent[glu::SHADERTYPE_LAST];434 bool m_stageReferencing[glu::SHADERTYPE_LAST];454 for (deUint32 stageNdx = 0; stageNdx < glu::SHADERTYPE_LAST; ++stageNdx) in ShaderSet()469 DE_ASSERT(type < glu::SHADERTYPE_LAST); in setStage()476 DE_ASSERT(stage < glu::SHADERTYPE_LAST); in isStagePresent()482 DE_ASSERT(stage < glu::SHADERTYPE_LAST); in isStageReferencing()489 for (deUint32 stage = 0; stage < glu::SHADERTYPE_LAST; ++stage) in getPresentMask()[all …]
56 DE_ASSERT(type < glu::SHADERTYPE_LAST); in createShaderTypeFilter()95 DE_ASSERT(shader->getType() < glu::SHADERTYPE_LAST); in matchesFilter()167 return glu::SHADERTYPE_LAST; in getProgramTransformFeedbackStage()
1148 DE_ASSERT(m_shaderType < glu::SHADERTYPE_LAST); in VariableReferencedByShaderValidator()1273 DE_ASSERT(m_shaderType < glu::SHADERTYPE_LAST); in BlockReferencedByShaderValidator()1766 DE_STATIC_ASSERT(glu::SHADERTYPE_LAST < 32); in isInterfaceBlockInterfaceName()1831 DE_STATIC_ASSERT(glu::SHADERTYPE_LAST < 32); in getInterfaceBlockInteraceNameByMember()
2143 for (int shaderTypeNdx = 0; shaderTypeNdx < glu::SHADERTYPE_LAST; shaderTypeNdx++) in addFunctionCases()2208 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++) in init()
1135 for (int shaderTypeNdx = 0; shaderTypeNdx < glu::SHADERTYPE_LAST; shaderTypeNdx++) in addFunctionCases()
76 SHADERTYPE_LAST, enumerator
313 SHADERTYPE_LAST enumerator316 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} in Shader()
708 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute()733 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute()747 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute()848 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute()
298 for (int shaderTypeInt = 0; shaderTypeInt < glu::SHADERTYPE_LAST; shaderTypeInt++) in logProgram()
352 for (int shaderTypeInt = 0; shaderTypeInt < glu::SHADERTYPE_LAST; shaderTypeInt++) in logProgram()