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Searched refs:SHADERTYPE_LAST (Results 1 – 16 of 16) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderProgram.cpp327 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++) in init()
346 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++) in init()
371 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++) in init()
380 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++) in ~ShaderProgram()
398 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_typeMap) == SHADERTYPE_LAST); in getGLShaderType()
414 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_typebitMap) == SHADERTYPE_LAST); in getGLShaderTypeBit()
430 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_typeMap) == SHADERTYPE_LAST); in getLogShaderType()
452 for (int shaderTypeNdx = 0; shaderTypeNdx < SHADERTYPE_LAST; shaderTypeNdx++) in operator <<()
482 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_compileTimeDesc) == SHADERTYPE_LAST); in operator <<()
486 for (int shaderTypeNdx = 0; shaderTypeNdx < SHADERTYPE_LAST; shaderTypeNdx++) in operator <<()
DgluShaderProgram.hpp194 std::vector<Shader*> m_shaders[SHADERTYPE_LAST];
253 ShaderSource (void) : shaderType(SHADERTYPE_LAST) {} in ShaderSource()
289 std::vector<std::string> sources[SHADERTYPE_LAST];
DgluShaderUtil.cpp146 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == SHADERTYPE_LAST); in getShaderTypeName()
147 DE_ASSERT(deInBounds32((int)shaderType, 0, SHADERTYPE_LAST)); in getShaderTypeName()
DgluShaderUtil.hpp75 SHADERTYPE_LAST enumerator
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceDefinition.cpp57 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_shaderStageOrder) == glu::SHADERTYPE_LAST);
457 DE_ASSERT(type < glu::SHADERTYPE_LAST); in addShader()
498 return glu::SHADERTYPE_LAST; in getFirstStage()
516 return glu::SHADERTYPE_LAST; in getLastStage()
Des31fShaderBuiltinConstantTests.cpp237 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++) in iterate()
Des31fProgramInterfaceQueryTests.cpp184 return glu::SHADERTYPE_LAST; in getShaderMaskFirstStage()
208 return glu::SHADERTYPE_LAST; in getShaderMaskLastStage()
269 DE_ASSERT(type < glu::SHADERTYPE_LAST); in Shader()
433 bool m_stagePresent[glu::SHADERTYPE_LAST];
434 bool m_stageReferencing[glu::SHADERTYPE_LAST];
454 for (deUint32 stageNdx = 0; stageNdx < glu::SHADERTYPE_LAST; ++stageNdx) in ShaderSet()
469 DE_ASSERT(type < glu::SHADERTYPE_LAST); in setStage()
476 DE_ASSERT(stage < glu::SHADERTYPE_LAST); in isStagePresent()
482 DE_ASSERT(stage < glu::SHADERTYPE_LAST); in isStageReferencing()
489 for (deUint32 stage = 0; stage < glu::SHADERTYPE_LAST; ++stage) in getPresentMask()
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Des31fProgramInterfaceDefinitionUtil.cpp56 DE_ASSERT(type < glu::SHADERTYPE_LAST); in createShaderTypeFilter()
95 DE_ASSERT(shader->getType() < glu::SHADERTYPE_LAST); in matchesFilter()
167 return glu::SHADERTYPE_LAST; in getProgramTransformFeedbackStage()
Des31fProgramInterfaceQueryTestCase.cpp1148 DE_ASSERT(m_shaderType < glu::SHADERTYPE_LAST); in VariableReferencedByShaderValidator()
1273 DE_ASSERT(m_shaderType < glu::SHADERTYPE_LAST); in BlockReferencedByShaderValidator()
1766 DE_STATIC_ASSERT(glu::SHADERTYPE_LAST < 32); in isInterfaceBlockInterfaceName()
1831 DE_STATIC_ASSERT(glu::SHADERTYPE_LAST < 32); in getInterfaceBlockInteraceNameByMember()
Des31fShaderCommonFunctionTests.cpp2143 for (int shaderTypeNdx = 0; shaderTypeNdx < glu::SHADERTYPE_LAST; shaderTypeNdx++) in addFunctionCases()
2208 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++) in init()
Des31fShaderIntegerFunctionTests.cpp1135 for (int shaderTypeNdx = 0; shaderTypeNdx < glu::SHADERTYPE_LAST; shaderTypeNdx++) in addFunctionCases()
Des31fLayoutBindingTests.cpp76 SHADERTYPE_LAST, enumerator
/external/deqp/executor/
DxeTestCaseResult.hpp313 SHADERTYPE_LAST enumerator
316 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} in Shader()
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp708 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute()
733 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute()
747 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute()
848 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) in execute()
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp298 for (int shaderTypeInt = 0; shaderTypeInt < glu::SHADERTYPE_LAST; shaderTypeInt++) in logProgram()
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp352 for (int shaderTypeInt = 0; shaderTypeInt < glu::SHADERTYPE_LAST; shaderTypeInt++) in logProgram()