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Searched refs:SHADER_VALIDITY_INVALID_CHAR (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp353 SHADER_VALIDITY_INVALID_CHAR, enumerator
751 …params["INVALID_CHAR"] = validity != SHADER_VALIDITY_INVALID_CHAR ? "" : "@\n"; // \note Some im… in specializeShaderSource()
2456 …lidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVALID_CHAR in iterate()
2671 …alidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVALID_CHAR in generateShaderSources()
2699 …alidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVALID_CHAR in generateShaderSources()
2728 …alidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVALID_CHAR in generateShaderSources()
2756 …alidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVALID_CHAR in generateShaderSources()
2790 …alidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVALID_CHAR in generateShaderSources()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp353 SHADER_VALIDITY_INVALID_CHAR, enumerator
751 …params["INVALID_CHAR"] = validity != SHADER_VALIDITY_INVALID_CHAR ? "" : "@\n"; // \note Some im… in specializeShaderSource()
2476 …lidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVALID_CHAR in iterate()
2691 …alidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVALID_CHAR in generateShaderSources()
2719 …alidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVALID_CHAR in generateShaderSources()
2748 …alidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVALID_CHAR in generateShaderSources()
2776 …alidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVALID_CHAR in generateShaderSources()
2810 …alidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVALID_CHAR in generateShaderSources()