Searched refs:SHOOT (Results 1 – 8 of 8) sorted by relevance
29 public static final int SHOOT = 4; field in NPCAnimationComponent85 case SHOOT: in update()208 mCurrentAnimation = SHOOT; in idle()238 mCurrentAnimation = SHOOT; in walk()276 mCurrentAnimation = SHOOT; in run()
2733 SpriteAnimation attack = new SpriteAnimation(NPCAnimationComponent.SHOOT, 11);3659 SpriteAnimation shoot = new SpriteAnimation(NPCAnimationComponent.SHOOT, 2);
2997 2F37 >5F0B # 3.0 KANGXI RADICAL SHOOT
7191 2F37 ; 5F0B ; SL #* ( ⼷ → 弋 ) KANGXI RADICAL SHOOT → CJK UNIFIED IDEOGRAPH-5F0B # 16273 2F37 ; 5F0B ; SA #* ( ⼷ → 弋 ) KANGXI RADICAL SHOOT → CJK UNIFIED IDEOGRAPH-5F0B # 25357 2F37 ; 5F0B ; ML #* ( ⼷ → 弋 ) KANGXI RADICAL SHOOT → CJK UNIFIED IDEOGRAPH-5F0B # 34442 2F37 ; 5F0B ; MA #* ( ⼷ → 弋 ) KANGXI RADICAL SHOOT → CJK UNIFIED IDEOGRAPH-5F0B #
10714 2F37;KANGXI RADICAL SHOOT;So;0;ON;<compat> 5F0B;;;;N;;;;;
13388 cp;2F37;dm=5F0B;na=KANGXI RADICAL SHOOT;NFKC_CF=5F0B