Searched refs:SHORT_TO_FLOAT (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | api_loopback.c | 117 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), in loopback_Color3s_f() 118 SHORT_TO_FLOAT(blue), 1.0); in loopback_Color3s_f() 166 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), in loopback_Color3sv_f() 167 SHORT_TO_FLOAT(v[2]), 1.0 ); in loopback_Color3sv_f() 218 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), in loopback_Color4s_f() 219 SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) ); in loopback_Color4s_f() 269 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), in loopback_Color4sv_f() 270 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) ); in loopback_Color4sv_f() 386 NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) ); in loopback_Normal3s() 410 NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) ); in loopback_Normal3sv() [all …]
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D | api_arrayelt.c | 294 CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); in VertexAttrib1NsvNV() 306 CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib2NsvNV() 307 SHORT_TO_FLOAT(v[1]))); in VertexAttrib2NsvNV() 319 CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib3NsvNV() 320 SHORT_TO_FLOAT(v[1]), in VertexAttrib3NsvNV() 321 SHORT_TO_FLOAT(v[2]))); in VertexAttrib3NsvNV() 334 CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), in VertexAttrib4NsvNV() 335 SHORT_TO_FLOAT(v[1]), in VertexAttrib4NsvNV() 336 SHORT_TO_FLOAT(v[2]), in VertexAttrib4NsvNV() 337 SHORT_TO_FLOAT(v[3]))); in VertexAttrib4NsvNV() [all …]
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D | macros.h | 75 #define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)) macro 81 #define SHORT_TO_FLOATZ(S) ((S) == 0 ? 0.0F : SHORT_TO_FLOAT(S))
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/external/mesa3d/src/mesa/math/ |
D | m_translate.c | 227 #define TRX_3FN(f,n) SHORT_TO_FLOAT( PTR_ELT(f,n) ) 229 #define TRX_4FN(f,n) SHORT_TO_FLOAT( PTR_ELT(f,n) )
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/external/mesa3d/src/mesa/tnl/ |
D | t_draw.c | 198 CONVERT(GLshort, SHORT_TO_FLOAT); in _tnl_import_array()
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_tile.c | 104 #define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F)) macro
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