Searched refs:SHORT_TO_FLOAT_TEX (Results 1 – 3 of 3) sorted by relevance
1295 texel[RCOMP] = SHORT_TO_FLOAT_TEX( s ); in FETCH()1314 texel[ACOMP] = SHORT_TO_FLOAT_TEX( s ); in FETCH()1329 texel[BCOMP] = SHORT_TO_FLOAT_TEX( s ); in FETCH()1346 texel[ACOMP] = SHORT_TO_FLOAT_TEX( s ); in FETCH()1359 texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); in FETCH()1360 texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] ); in FETCH()1377 texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); in FETCH()1378 texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[1] ); in FETCH()1391 texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] ); in FETCH()1392 texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] ); in FETCH()[all …]
1226 dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( s[i] ); in unpack_SIGNED_R16()1239 dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( (GLshort) (s[i] & 0xffff) ); in unpack_SIGNED_GR1616()1240 dst[i][GCOMP] = SHORT_TO_FLOAT_TEX( (GLshort) (s[i] >> 16) ); in unpack_SIGNED_GR1616()1252 dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( s[i*3+0] ); in unpack_SIGNED_RGB_16()1253 dst[i][GCOMP] = SHORT_TO_FLOAT_TEX( s[i*3+1] ); in unpack_SIGNED_RGB_16()1254 dst[i][BCOMP] = SHORT_TO_FLOAT_TEX( s[i*3+2] ); in unpack_SIGNED_RGB_16()1265 dst[i][RCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+0] ); in unpack_SIGNED_RGBA_16()1266 dst[i][GCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+1] ); in unpack_SIGNED_RGBA_16()1267 dst[i][BCOMP] = SHORT_TO_FLOAT_TEX( s[i*4+2] ); in unpack_SIGNED_RGBA_16()1268 dst[i][ACOMP] = SHORT_TO_FLOAT_TEX( s[i*4+3] ); in unpack_SIGNED_RGBA_16()[all …]
85 #define SHORT_TO_FLOAT_TEX(S) ((S) == -32768 ? -1.0F : (S) * (1.0F/32767.0F)) macro