Searched refs:SK_InvalidUniqueID (Results 1 – 4 of 4) sorted by relevance
12 static int32_t gUniqueID = SK_InvalidUniqueID; in CreateUniqueID()16 } while (id == SK_InvalidUniqueID); in CreateUniqueID()
175 static int32_t gUniqueID = SK_InvalidUniqueID; in CreateUniqueID()179 } while (id == SK_InvalidUniqueID); in CreateUniqueID()
352 fHWBoundTextureUniqueIDs[s] = SK_InvalidUniqueID; in onResetContext()376 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; in onResetContext()898 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; in createRenderTargetObjects()1196 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; in createStencilAttachmentForRenderTarget()1276 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; in attachStencilAttachmentToRenderTarget()1573 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; in discard()1985 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; in onResolveRenderTarget()2519 fHWBoundTextureUniqueIDs[lastUnitIdx] = SK_InvalidUniqueID; in setScratchTextureUnit()2675 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; in copySurface()2718 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; in copySurface()
342 #define SK_InvalidUniqueID 0 macro