Searched refs:SK_PMCOLOR_BYTE_ORDER (Results 1 – 6 of 6) sorted by relevance
/external/skia/include/core/ |
D | SkPostConfig.h | 222 # define SK_PMCOLOR_BYTE_ORDER(C0, C1, C2, C3) \ macro 228 # define SK_PMCOLOR_BYTE_ORDER(C0, C1, C2, C3) \ macro
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D | SkImageInfo.h | 79 #if SK_PMCOLOR_BYTE_ORDER(B,G,R,A) 81 #elif SK_PMCOLOR_BYTE_ORDER(R,G,B,A)
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/external/skia/include/gpu/ |
D | GrTypes.h | 261 #if SK_PMCOLOR_BYTE_ORDER(B,G,R,A) 263 #elif SK_PMCOLOR_BYTE_ORDER(R,G,B,A)
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/external/skia/tests/ |
D | ImageDecodingTest.cpp | 468 #if SK_PMCOLOR_BYTE_ORDER(B,G,R,A) 470 #elif SK_PMCOLOR_BYTE_ORDER(R,G,B,A)
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/external/skia/src/images/ |
D | SkImageDecoder_libwebp.cpp | 180 #if SK_PMCOLOR_BYTE_ORDER(B,G,R,A) in webp_decode_mode() 182 #elif SK_PMCOLOR_BYTE_ORDER(R,G,B,A) in webp_decode_mode()
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/external/skia/src/opts/ |
D | SkBlitRow_opts_arm_neon.cpp | 438 #if SK_PMCOLOR_BYTE_ORDER(B,G,R,A) in S32A_D565_Opaque_neon() 441 #elif SK_PMCOLOR_BYTE_ORDER(R,G,B,A) in S32A_D565_Opaque_neon()
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