Searched refs:SL_LIST_MAGIC (Results 1 – 1 of 1) sorted by relevance
52 #define SL_LIST_MAGIC 0xfacade00LU macro139 list->magic = SL_LIST_MAGIC; in drmSLCreate()155 if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ in drmSLDestroy()175 if (list->magic != SL_LIST_MAGIC) return NULL; in SLLocate()194 if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ in drmSLInsert()226 if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ in drmSLDelete()291 if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ in drmSLNext()309 if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ in drmSLFirst()322 if (list->magic != SL_LIST_MAGIC) { in drmSLDump()324 list->magic, SL_LIST_MAGIC); in drmSLDump()