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Searched refs:SNORM_INT32 (Results 1 – 5 of 5) sorted by relevance

/external/deqp/framework/common/
DtcuTextureUtil.cpp100 case TextureFormat::SNORM_INT32: return TEXTURECHANNELCLASS_SIGNED_FIXED_POINT; in getTextureChannelClass()
250 case TextureFormat::SNORM_INT32: cMin = -1.0f; cMax = 1.0f; break; in getChannelValueRange()
333 case TextureFormat::SNORM_INT32: return IVec4(32); in getChannelBitDepth()
389 case TextureFormat::SNORM_INT32: in getChannelMantissaBitDepth()
DtcuTexture.cpp159 case TextureFormat::SNORM_INT32: return 4; in getChannelSize()
219 …case TextureFormat::SNORM_INT32: return de::max(-1.0f, (float)*((const deInt32*)value) / 21474836… in channelToFloat()
248 case TextureFormat::SNORM_INT32: return (int)*((const deInt32*)value); in channelToInt()
277 …case TextureFormat::SNORM_INT32: *((deInt32*)dst) = convertSatRte<deInt32> (src * 2147483647.0f)… in floatToChannel()
DtcuTexture.hpp73 SNORM_INT32, enumerator
/external/deqp/framework/opengl/
DgluTextureUtil.cpp407 case GL_INT: return normalized ? TextureFormat::SNORM_INT32 : TextureFormat::SIGNED_INT32; in mapGLChannelType()
/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp164 type == TextureFormat::SNORM_INT32; in isFormatTypeSnorm()