Searched refs:SNORM_INT32 (Results 1 – 5 of 5) sorted by relevance
100 case TextureFormat::SNORM_INT32: return TEXTURECHANNELCLASS_SIGNED_FIXED_POINT; in getTextureChannelClass()250 case TextureFormat::SNORM_INT32: cMin = -1.0f; cMax = 1.0f; break; in getChannelValueRange()333 case TextureFormat::SNORM_INT32: return IVec4(32); in getChannelBitDepth()389 case TextureFormat::SNORM_INT32: in getChannelMantissaBitDepth()
159 case TextureFormat::SNORM_INT32: return 4; in getChannelSize()219 …case TextureFormat::SNORM_INT32: return de::max(-1.0f, (float)*((const deInt32*)value) / 21474836… in channelToFloat()248 case TextureFormat::SNORM_INT32: return (int)*((const deInt32*)value); in channelToInt()277 …case TextureFormat::SNORM_INT32: *((deInt32*)dst) = convertSatRte<deInt32> (src * 2147483647.0f)… in floatToChannel()
73 SNORM_INT32, enumerator
407 case GL_INT: return normalized ? TextureFormat::SNORM_INT32 : TextureFormat::SIGNED_INT32; in mapGLChannelType()
164 type == TextureFormat::SNORM_INT32; in isFormatTypeSnorm()