Searched refs:STATE_AMBIENT (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/program/ |
D | prog_statevars.h | 83 STATE_AMBIENT, enumerator
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D | prog_statevars.c | 68 case STATE_AMBIENT: in _mesa_fetch_state() 97 case STATE_AMBIENT: in _mesa_fetch_state() 174 case STATE_AMBIENT: in _mesa_fetch_state() 798 case STATE_AMBIENT: in append_token()
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D | program_parse.y | 1485 $$ = STATE_AMBIENT;
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/external/mesa3d/src/glsl/ |
D | builtin_variables.cpp | 149 {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, 157 {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW}, 164 {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, 195 {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, 201 {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
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/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 857 return (property - STATE_AMBIENT) * 2 + side; in material_attrib() 916 struct ureg material_ambient = get_material(p, side, STATE_AMBIENT); in get_scenecolor() 1185 struct ureg ambient = get_lightprod(p, i, 0, STATE_AMBIENT); in build_lighting() 1240 struct ureg ambient = get_lightprod(p, i, 1, STATE_AMBIENT); in build_lighting()
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