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Searched refs:STATE_MATRIX_TRANSPOSE (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/program/
Dprog_statevars.h80 STATE_MATRIX_TRANSPOSE, enumerator
Dprogramopt.c130 { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE }, in _mesa_insert_mvp_mad_code()
131 { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE }, in _mesa_insert_mvp_mad_code()
132 { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE }, in _mesa_insert_mvp_mad_code()
133 { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE }, in _mesa_insert_mvp_mad_code()
Dprog_statevars.c333 if (modifier == STATE_MATRIX_TRANSPOSE || in _mesa_fetch_state()
792 case STATE_MATRIX_TRANSPOSE: in append_token()
Dprogram_parse.y1664 $$ = STATE_MATRIX_TRANSPOSE;
/external/mesa3d/src/glsl/
Dbuiltin_variables.cpp283 STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE);
292 STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE);
301 STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE);
310 STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE);
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c744 STATE_MATRIX_TRANSPOSE, modelview ); in get_eye_position()
849 STATE_MATRIX_TRANSPOSE, mvp ); in build_hpos()
1510 STATE_MATRIX_TRANSPOSE, texmat ); in build_texture_transform()