Searched refs:STATE_PER_PRIMITIVE (Results 1 – 1 of 1) sorted by relevance
3464 STATE_PER_PRIMITIVE, enumerator3542 …if (m_state == STATE_PER_PRIMITIVE && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tes… in init()3573 if (m_state == STATE_PER_PRIMITIVE) in init()3624 const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); in iterate()3694 const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); in genVertexSource()3732 const bool hasTessellation = (m_state == STATE_PER_PRIMITIVE); in genFragmentSource()4984 DepthDrawCase::STATE_PER_PRIMITIVE, in init()4990 DepthDrawCase::STATE_PER_PRIMITIVE, in init()