1 /**********************************************************
2  * Copyright 2010 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
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9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
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12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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22  * SOFTWARE.
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24  **********************************************************/
25 
26 
27 #ifndef _ST_API_H_
28 #define _ST_API_H_
29 
30 #include "pipe/p_compiler.h"
31 #include "pipe/p_format.h"
32 
33 /**
34  * \file API for communication between state trackers and state tracker
35  * managers.
36  *
37  * While both are state tackers, we use the term state tracker for rendering
38  * APIs such as OpenGL or OpenVG, and state tracker manager for window system
39  * APIs such as EGL or GLX in this file.
40  *
41  * This file defines an API to be implemented by both state trackers and state
42  * tracker managers.
43  */
44 
45 /**
46  * The supported rendering API of a state tracker.
47  */
48 enum st_api_type {
49    ST_API_OPENGL,
50    ST_API_OPENVG,
51 
52    ST_API_COUNT
53 };
54 
55 /**
56  * The profile of a context.
57  */
58 enum st_profile_type
59 {
60    ST_PROFILE_DEFAULT,			/**< OpenGL compatibility profile */
61    ST_PROFILE_OPENGL_CORE,		/**< OpenGL 3.2+ core profile */
62    ST_PROFILE_OPENGL_ES1,		/**< OpenGL ES 1.x */
63    ST_PROFILE_OPENGL_ES2		/**< OpenGL ES 2.0 */
64 };
65 
66 /* for profile_mask in st_api */
67 #define ST_PROFILE_DEFAULT_MASK      (1 << ST_PROFILE_DEFAULT)
68 #define ST_PROFILE_OPENGL_CORE_MASK  (1 << ST_PROFILE_OPENGL_CORE)
69 #define ST_PROFILE_OPENGL_ES1_MASK   (1 << ST_PROFILE_OPENGL_ES1)
70 #define ST_PROFILE_OPENGL_ES2_MASK   (1 << ST_PROFILE_OPENGL_ES2)
71 
72 /**
73  * Optional API/state tracker features.
74  */
75 enum st_api_feature
76 {
77    ST_API_FEATURE_MS_VISUALS  /**< support for multisample visuals */
78 };
79 
80 /* for feature_mask in st_api */
81 #define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
82 
83 /**
84  * New context flags for GL 3.0 and beyond.
85  *
86  * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
87  * through the \c st_profile_type, not through flags.
88  */
89 #define ST_CONTEXT_FLAG_DEBUG               (1 << 0)
90 #define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE  (1 << 1)
91 #define ST_CONTEXT_FLAG_ROBUST_ACCESS       (1 << 2)
92 
93 /**
94  * Reasons that context creation might fail.
95  */
96 enum st_context_error {
97    ST_CONTEXT_SUCCESS = 0,
98    ST_CONTEXT_ERROR_NO_MEMORY,
99    ST_CONTEXT_ERROR_BAD_API,
100    ST_CONTEXT_ERROR_BAD_VERSION,
101    ST_CONTEXT_ERROR_BAD_FLAG,
102    ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
103    ST_CONTEXT_ERROR_UNKNOWN_FLAG
104 };
105 
106 /**
107  * Used in st_context_iface->teximage.
108  */
109 enum st_texture_type {
110    ST_TEXTURE_1D,
111    ST_TEXTURE_2D,
112    ST_TEXTURE_3D,
113    ST_TEXTURE_RECT
114 };
115 
116 /**
117  * Available attachments of framebuffer.
118  */
119 enum st_attachment_type {
120    ST_ATTACHMENT_FRONT_LEFT,
121    ST_ATTACHMENT_BACK_LEFT,
122    ST_ATTACHMENT_FRONT_RIGHT,
123    ST_ATTACHMENT_BACK_RIGHT,
124    ST_ATTACHMENT_DEPTH_STENCIL,
125    ST_ATTACHMENT_ACCUM,
126    ST_ATTACHMENT_SAMPLE,
127 
128    ST_ATTACHMENT_COUNT,
129    ST_ATTACHMENT_INVALID = -1
130 };
131 
132 /* for buffer_mask in st_visual */
133 #define ST_ATTACHMENT_FRONT_LEFT_MASK     (1 << ST_ATTACHMENT_FRONT_LEFT)
134 #define ST_ATTACHMENT_BACK_LEFT_MASK      (1 << ST_ATTACHMENT_BACK_LEFT)
135 #define ST_ATTACHMENT_FRONT_RIGHT_MASK    (1 << ST_ATTACHMENT_FRONT_RIGHT)
136 #define ST_ATTACHMENT_BACK_RIGHT_MASK     (1 << ST_ATTACHMENT_BACK_RIGHT)
137 #define ST_ATTACHMENT_DEPTH_STENCIL_MASK  (1 << ST_ATTACHMENT_DEPTH_STENCIL)
138 #define ST_ATTACHMENT_ACCUM_MASK          (1 << ST_ATTACHMENT_ACCUM)
139 #define ST_ATTACHMENT_SAMPLE_MASK         (1 << ST_ATTACHMENT_SAMPLE)
140 
141 /**
142  * Enumerations of state tracker context resources.
143  */
144 enum st_context_resource_type {
145    ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D,
146    ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D,
147    ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X,
148    ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
149    ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
150    ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
151    ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
152    ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
153    ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER,
154    ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE
155 };
156 
157 /**
158  * Flush flags.
159  */
160 #define ST_FLUSH_FRONT                    (1 << 0)
161 
162 /**
163  * Value to st_manager->get_param function.
164  */
165 enum st_manager_param {
166    /**
167     * The dri state tracker on old libGL's doesn't do the right thing
168     * with regards to invalidating the framebuffers.
169     *
170     * For the mesa state tracker that means that it needs to invalidate
171     * the framebuffer in glViewport itself.
172     */
173    ST_MANAGER_BROKEN_INVALIDATE
174 };
175 
176 /**
177  * The return type of st_api->get_proc_address.
178  */
179 typedef void (*st_proc_t)(void);
180 
181 struct pipe_context;
182 struct pipe_resource;
183 struct pipe_fence_handle;
184 
185 /**
186  * Used in st_context_iface->get_resource_for_egl_image.
187  */
188 struct st_context_resource
189 {
190    /* these fields are filled in by the caller */
191    enum st_context_resource_type type;
192    void *resource;
193 
194    /* this is owned by the caller */
195    struct pipe_resource *texture;
196 };
197 
198 /**
199  * Used in st_manager_iface->get_egl_image.
200  */
201 struct st_egl_image
202 {
203    /* this is owned by the caller */
204    struct pipe_resource *texture;
205 
206    unsigned level;
207    unsigned layer;
208 };
209 
210 /**
211  * Represent the visual of a framebuffer.
212  */
213 struct st_visual
214 {
215    /**
216     * Available buffers.  Tested with ST_FRAMEBUFFER_*_MASK.
217     */
218    unsigned buffer_mask;
219 
220    /**
221     * Buffer formats.  The formats are always set even when the buffer is
222     * not available.
223     */
224    enum pipe_format color_format;
225    enum pipe_format depth_stencil_format;
226    enum pipe_format accum_format;
227    int samples;
228 
229    /**
230     * Desired render buffer.
231     */
232    enum st_attachment_type render_buffer;
233 };
234 
235 
236 /**
237  * Configuration options from driconf
238  */
239 struct st_config_options
240 {
241 	boolean force_glsl_extensions_warn;
242 };
243 
244 /**
245  * Represent the attributes of a context.
246  */
247 struct st_context_attribs
248 {
249    /**
250     * The profile and minimal version to support.
251     *
252     * The valid profiles and versions are rendering API dependent.  The latest
253     * version satisfying the request should be returned, unless the
254     * ST_CONTEXT_FLAG_FORWARD_COMPATIBLE bit is set.
255     */
256    enum st_profile_type profile;
257    int major, minor;
258 
259    /** Mask of ST_CONTEXT_FLAG_x bits */
260    unsigned flags;
261 
262    /**
263     * The visual of the framebuffers the context will be bound to.
264     */
265    struct st_visual visual;
266 
267    /**
268     * Configuration options.
269     */
270    struct st_config_options options;
271 };
272 
273 /**
274  * Represent a windowing system drawable.
275  *
276  * The framebuffer is implemented by the state tracker manager and
277  * used by the state trackers.
278  *
279  * Instead of the winsys poking into the API context to figure
280  * out what buffers that might be needed in the future by the API
281  * context, it calls into the framebuffer to get the textures.
282  *
283  * This structure along with the notify_invalid_framebuffer
284  * allows framebuffers to be shared between different threads
285  * but at the same make the API context free from thread
286  * synchronization primitves, with the exception of a small
287  * atomic flag used for notification of framebuffer dirty status.
288  *
289  * The thread synchronization is put inside the framebuffer
290  * and only called once the framebuffer has become dirty.
291  */
292 struct st_framebuffer_iface
293 {
294    /**
295     * Atomic stamp which changes when framebuffers need to be updated.
296     */
297    int32_t stamp;
298 
299    /**
300     * Available for the state tracker manager to use.
301     */
302    void *st_manager_private;
303 
304    /**
305     * The visual of a framebuffer.
306     */
307    const struct st_visual *visual;
308 
309    /**
310     * Flush the front buffer.
311     *
312     * On some window systems, changes to the front buffers are not immediately
313     * visible.  They need to be flushed.
314     *
315     * @att is one of the front buffer attachments.
316     */
317    boolean (*flush_front)(struct st_framebuffer_iface *stfbi,
318                           enum st_attachment_type statt);
319 
320    /**
321     * The state tracker asks for the textures it needs.
322     *
323     * It should try to only ask for attachments that it currently renders
324     * to, thus allowing the winsys to delay the allocation of textures not
325     * needed. For example front buffer attachments are not needed if you
326     * only do back buffer rendering.
327     *
328     * The implementor of this function needs to also ensure
329     * thread safty as this call might be done from multiple threads.
330     *
331     * The returned textures are owned by the caller.  They should be
332     * unreferenced when no longer used.  If this function is called multiple
333     * times with different sets of attachments, those buffers not included in
334     * the last call might be destroyed.  This behavior might change in the
335     * future.
336     */
337    boolean (*validate)(struct st_framebuffer_iface *stfbi,
338                        const enum st_attachment_type *statts,
339                        unsigned count,
340                        struct pipe_resource **out);
341 };
342 
343 /**
344  * Represent a rendering context.
345  *
346  * This entity is created from st_api and used by the state tracker manager.
347  */
348 struct st_context_iface
349 {
350    /**
351     * Available for the state tracker and the manager to use.
352     */
353    void *st_context_private;
354    void *st_manager_private;
355 
356    /**
357     * Destroy the context.
358     */
359    void (*destroy)(struct st_context_iface *stctxi);
360 
361    /**
362     * Flush all drawing from context to the pipe also flushes the pipe.
363     */
364    void (*flush)(struct st_context_iface *stctxi, unsigned flags,
365                  struct pipe_fence_handle **fence);
366 
367    /**
368     * Replace the texture image of a texture object at the specified level.
369     *
370     * This function is optional.
371     */
372    boolean (*teximage)(struct st_context_iface *stctxi,
373                        enum st_texture_type target,
374                        int level, enum pipe_format internal_format,
375                        struct pipe_resource *tex, boolean mipmap);
376 
377    /**
378     * Used to implement glXCopyContext.
379     */
380    void (*copy)(struct st_context_iface *stctxi,
381                 struct st_context_iface *stsrci, unsigned mask);
382 
383    /**
384     * Used to implement wglShareLists.
385     */
386    boolean (*share)(struct st_context_iface *stctxi,
387                     struct st_context_iface *stsrci);
388 
389    /**
390     * Look up and return the info of a resource for EGLImage.
391     *
392     * This function is optional.
393     */
394    boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
395                                          struct st_context_resource *stres);
396 };
397 
398 
399 /**
400  * Represent a state tracker manager.
401  *
402  * This interface is implemented by the state tracker manager.  It corresponds
403  * to a "display" in the window system.
404  */
405 struct st_manager
406 {
407    struct pipe_screen *screen;
408 
409    /**
410     * Look up and return the info of an EGLImage.
411     *
412     * This is used to implement for example EGLImageTargetTexture2DOES.
413     * The GLeglImageOES agrument of that call is passed directly to this
414     * function call and the information needed to access this is returned
415     * in the given struct out.
416     *
417     * @smapi: manager owning the caller context
418     * @stctx: caller context
419     * @egl_image: EGLImage that caller recived
420     * @out: return struct filled out with access information.
421     *
422     * This function is optional.
423     */
424    boolean (*get_egl_image)(struct st_manager *smapi,
425                             void *egl_image,
426                             struct st_egl_image *out);
427 
428    /**
429     * Query an manager param.
430     */
431    int (*get_param)(struct st_manager *smapi,
432                     enum st_manager_param param);
433 };
434 
435 /**
436  * Represent a rendering API such as OpenGL or OpenVG.
437  *
438  * Implemented by the state tracker and used by the state tracker manager.
439  */
440 struct st_api
441 {
442    /**
443     * The name of the rendering API.  This is informative.
444     */
445    const char *name;
446 
447    /**
448     * The supported rendering API.
449     */
450    enum st_api_type api;
451 
452    /**
453     * The supported profiles.  Tested with ST_PROFILE_*_MASK.
454     */
455    unsigned profile_mask;
456 
457    /**
458     * The supported optional features.  Tested with ST_FEATURE_*_MASK.
459     */
460    unsigned feature_mask;
461 
462    /**
463     * Destroy the API.
464     */
465    void (*destroy)(struct st_api *stapi);
466 
467    /**
468     * Return an API entry point.
469     *
470     * For GL this is the same as _glapi_get_proc_address.
471     */
472    st_proc_t (*get_proc_address)(struct st_api *stapi, const char *procname);
473 
474    /**
475     * Create a rendering context.
476     */
477    struct st_context_iface *(*create_context)(struct st_api *stapi,
478                                               struct st_manager *smapi,
479                                               const struct st_context_attribs *attribs,
480                                               enum st_context_error *error,
481                                               struct st_context_iface *stsharei);
482 
483    /**
484     * Bind the context to the calling thread with draw and read as drawables.
485     *
486     * The framebuffers might be NULL, or might have different visuals than the
487     * context does.
488     */
489    boolean (*make_current)(struct st_api *stapi,
490                            struct st_context_iface *stctxi,
491                            struct st_framebuffer_iface *stdrawi,
492                            struct st_framebuffer_iface *streadi);
493 
494    /**
495     * Get the currently bound context in the calling thread.
496     */
497    struct st_context_iface *(*get_current)(struct st_api *stapi);
498 };
499 
500 /**
501  * Return true if the visual has the specified buffers.
502  */
503 static INLINE boolean
st_visual_have_buffers(const struct st_visual * visual,unsigned mask)504 st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
505 {
506    return ((visual->buffer_mask & mask) == mask);
507 }
508 
509 #endif /* _ST_API_H_ */
510