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Searched refs:SetUi32 (Results 1 – 4 of 4) sorted by relevance

/external/lzma/C/
DCpuArch.h69 #define SetUi32(p, d) *(UInt32 *)(p) = (d); macro
88 #define SetUi32(p, d) { UInt32 _x_ = (d); \
95 SetUi32(p, (UInt32)_x64_); \
96 SetUi32(((Byte *)(p)) + 4, (UInt32)(_x64_ >> 32)); }
DXzEnc.c49 SetUi32(header + XZ_SIG_SIZE + XZ_STREAM_FLAGS_SIZE, crc); in Xz_WriteHeader()
75 SetUi32(header + pos, CrcCalc(header, pos)); in XzBlock_WriteHeader()
107 SetUi32(buf, CRC_GET_DIGEST(crc)); in Xz_WriteFooter()
115 SetUi32(buf + 4, indexSize); in Xz_WriteFooter()
118 SetUi32(buf, CrcCalc(buf + 4, 6)); in Xz_WriteFooter()
DXz.c71 SetUi32(digest, CRC_GET_DIGEST(p->crc)); in XzCheck_Final()
/external/lzma/CPP/7zip/Compress/
DPpmdEncoder.cpp69 SetUi32(props + 1, _usedMemSize); in WriteCoderProperties()