Searched refs:ShaderCompilerTextureCase (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 518 class ShaderCompilerTextureCase : public ShaderCompilerCase class 521 …ShaderCompilerTextureCase (Context& context, const char* name, const char* description, int caseID… 522 ~ShaderCompilerTextureCase (void); 2206 ShaderCompilerTextureCase::ShaderCompilerTextureCase (Context& context, const char* name, const cha… in ShaderCompilerTextureCase() function in deqp::gles2::Performance::ShaderCompilerTextureCase 2214 ShaderCompilerTextureCase::~ShaderCompilerTextureCase (void) in ~ShaderCompilerTextureCase() 2216 ShaderCompilerTextureCase::deinit(); in ~ShaderCompilerTextureCase() 2219 void ShaderCompilerTextureCase::deinit (void) in deinit() 2226 void ShaderCompilerTextureCase::init (void) in init() 2258 ShaderCompilerCase::ProgramContext ShaderCompilerTextureCase::generateShaderData (int measurementNd… in generateShaderData() 2916 …validTexGroup->addChild(new ShaderCompilerTextureCase(context, caseName.c_str(), "", caseID++, tru… in addShaderCompilationPerformanceCases() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 518 class ShaderCompilerTextureCase : public ShaderCompilerCase class 521 …ShaderCompilerTextureCase (Context& context, const char* name, const char* description, int caseID… 522 ~ShaderCompilerTextureCase (void); 2226 ShaderCompilerTextureCase::ShaderCompilerTextureCase (Context& context, const char* name, const cha… in ShaderCompilerTextureCase() function in deqp::gles3::Performance::ShaderCompilerTextureCase 2234 ShaderCompilerTextureCase::~ShaderCompilerTextureCase (void) in ~ShaderCompilerTextureCase() 2236 ShaderCompilerTextureCase::deinit(); in ~ShaderCompilerTextureCase() 2239 void ShaderCompilerTextureCase::deinit (void) in deinit() 2246 void ShaderCompilerTextureCase::init (void) in init() 2278 ShaderCompilerCase::ProgramContext ShaderCompilerTextureCase::generateShaderData (int measurementNd… in generateShaderData() 2936 …validTexGroup->addChild(new ShaderCompilerTextureCase(context, caseName.c_str(), "", caseID++, tru… in addShaderCompilationPerformanceCases() [all …]
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