Searched refs:ShaderLibraryTest (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fFunctionalTests.cpp | 149 class ShaderLibraryTest : public TestCaseGroup class 152 ShaderLibraryTest (Context& context, const char* name, const char* description) in ShaderLibraryTest() function in deqp::gles3::Functional::ShaderLibraryTest 194 addChild(new ShaderLibraryTest (m_context, "preprocessor", "Preprocessor Tests")); in init() 195 addChild(new ShaderLibraryTest (m_context, "constants", "Constant Literal Tests")); in init() 196 addChild(new ShaderLibraryTest (m_context, "linkage", "Linkage Tests")); in init() 197 addChild(new ShaderLibraryTest (m_context, "conversions", "Type Conversion Tests")); in init() 198 addChild(new ShaderLibraryTest (m_context, "conditionals", "Conditionals Tests")); in init() 199 addChild(new ShaderLibraryTest (m_context, "declarations", "Declarations Tests")); in init() 200 addChild(new ShaderLibraryTest (m_context, "swizzles", "Swizzle Tests")); in init() 201 addChild(new ShaderLibraryTest (m_context, "functions", "Function Tests")); in init() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fFunctionalTests.cpp | 99 class ShaderLibraryTest : public TestCaseGroup class 102 ShaderLibraryTest (Context& context, const char* name, const char* description) in ShaderLibraryTest() function in deqp::gles31::Functional::ShaderLibraryTest 108 …ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* descripti… in ShaderLibraryTest() function in deqp::gles31::Functional::ShaderLibraryTest 170 …addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader")); in init() 171 …addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellati… in init() 172 …addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geom… in init() 173 …addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_blo… in init() 174 …addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks")… in init() 193 addChild(new ShaderLibraryTest (m_context, "functions", "Function Tests")); in init() 194 addChild(new ShaderLibraryTest (m_context, "arrays", "Arrays Tests")); in init() [all …]
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