/external/replicaisland/src/com/replica/replicaisland/ |
D | SoundSystem.java | 36 private FixedSizeArray<Sound> mSounds; 37 private Sound mSearchDummy; 44 mSounds = new FixedSizeArray<Sound>(MAX_SOUNDS, sSoundComparator); in SoundSystem() 45 mSearchDummy = new Sound(); in SoundSystem() 62 public Sound load(int resource) { in load() 64 Sound result = null; in load() 69 result = new Sound(); in load() 82 synchronized public final int play(Sound sound, boolean loop, int priority) { in play() 94 …synchronized public final int play(Sound sound, boolean loop, int priority, float volume, float ra… in play() 175 public class Sound extends AllocationGuard { class in SoundSystem [all …]
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D | AnimationComponent.java | 22 import com.replica.replicaisland.SoundSystem.Sound; 63 private Sound mLandThump; 64 private Sound mRocketSound; 65 private Sound mExplosionSound; 71 private Sound mRubySound1; 72 private Sound mRubySound2; 73 private Sound mRubySound3; 365 public void setLandThump(Sound land) { in setLandThump() 369 public void setRocketSound(Sound sound) { in setRocketSound() 373 public void setRubySounds(Sound one, Sound two, Sound three) { in setRubySounds() [all …]
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D | DoorAnimationComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 44 private Sound mCloseSound; 45 private Sound mOpenSound; 195 public void setSounds(Sound openSound, Sound closeSound) { in setSounds()
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D | ButtonAnimationComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 30 private Sound mDepressSound; 82 public void setDepressSound(Sound sound) { in setDepressSound()
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D | PlaySingleSoundComponent.java | 20 private SoundSystem.Sound mSound; 35 public void setSound(SoundSystem.Sound sound) { in setSound()
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D | LauncherComponent.java | 20 import com.replica.replicaisland.SoundSystem.Sound; 37 private Sound mLaunchSound; 151 public void setLaunchSound(Sound sound) { in setLaunchSound()
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D | LifetimeComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 34 private Sound mDeathSound; 188 public final void setDeathSound(Sound deathSound) { in setDeathSound()
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D | GhostComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 32 private Sound mAmbientSound; 236 public final void setAmbientSound(Sound sound) { in setAmbientSound()
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D | HitReactionComponent.java | 54 private SoundSystem.Sound mTakeHitSound; 55 private SoundSystem.Sound mDealHitSound; 325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { in setTakeHitSound() 330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound) { in setDealHitSound()
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D | LaunchProjectileComponent.java | 51 private SoundSystem.Sound mShootSound; 259 public final void setShootSound(SoundSystem.Sound shoot) { in setShootSound()
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/external/skia/experimental/PdfViewer/pdfparser/native/pdfapi/ |
D | SkPdfSoundAnnotationDictionary_autogen.cpp | 23 SkPdfStream* SkPdfSoundAnnotationDictionary::Sound(SkPdfNativeDoc* doc) { in Sound() function in SkPdfSoundAnnotationDictionary
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D | SkPdfSoundActionDictionary_autogen.cpp | 23 SkPdfStream* SkPdfSoundActionDictionary::Sound(SkPdfNativeDoc* doc) { in Sound() function in SkPdfSoundActionDictionary
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D | SkPdfSoundAnnotationDictionary_autogen.h | 523 SkPdfStream* Sound(SkPdfNativeDoc* doc);
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D | SkPdfSoundActionDictionary_autogen.h | 523 SkPdfStream* Sound(SkPdfNativeDoc* doc);
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/external/iproute2/testsuite/configs/ |
D | all-no-act | 1042 # Sound 1047 # Advanced Linux Sound Architecture 1145 # Open Sound System
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D | all-police-act | 1047 # Sound 1052 # Advanced Linux Sound Architecture 1150 # Open Sound System
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D | all-2.4 | 724 # Sound
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/external/pdfium/fpdfsdk/src/ |
D | fsdk_actionhandler.cpp | 488 case CPDF_Action::Sound: in DoAction_NoJs()
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/external/pdfium/core/include/fpdfdoc/ |
D | fpdf_doc.h | 264 Sound, enumerator
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/external/libvncserver/x11vnc/misc/enhanced_tightvnc_viewer/bin/util/ |
D | ssvnc.tcl | 304 - Enable Sound (TBD, ESD partially working) 357 The Printing and Sound redirection won't work for this mode however. 13198 Your remote Desktop will be started in an Enlightenment Sound Daemon 13287 Sound tunnelling to a sound daemon requires SSH be used to set up the 13291 This method requires working Sound daemon (e.g. ESD or ARTSD) software 13313 Also, usually the remote Sound daemon must be killed BEFORE the SSH port 13321 You can indicate the remote and local Sound daemon commands below and
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/external/chromium-trace/trace-viewer/tracing/third_party/tvcm/third_party/rcssmin/bench/ |
D | wikipedia.min.css | 1 ….listenlist{background:url("//upload.wikimedia.org/wikipedia/commons/4/47/Sound-icon.svg") no-repe…
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D | wikipedia.css | 2763 …background: url("//upload.wikimedia.org/wikipedia/commons/4/47/Sound-icon.svg") no-repeat scroll 0…
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/external/libexif/po/ |
D | en_AU.po | 3905 msgid "Related Sound File" 3906 msgstr "Related Sound File"
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D | en_GB.po | 3905 msgid "Related Sound File" 3906 msgstr "Related Sound File"
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D | libexif-12.pot | 3588 msgid "Related Sound File"
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