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Searched refs:SpotDirection (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Dlight.c141 if (TEST_EQ_3V(light->SpotDirection, params)) in _mesa_light()
144 COPY_3V(light->SpotDirection, params); in _mesa_light()
359 COPY_3V( params, ctx->Light.Light[l].SpotDirection ); in _mesa_GetLightfv()
421 params[0] = (GLint) ctx->Light.Light[l].SpotDirection[0]; in _mesa_GetLightiv()
422 params[1] = (GLint) ctx->Light.Light[l].SpotDirection[1]; in _mesa_GetLightiv()
423 params[2] = (GLint) ctx->Light.Light[l].SpotDirection[2]; in _mesa_GetLightiv()
998 COPY_3V( light->_NormSpotDirection, light->SpotDirection ); in compute_light_positions()
1003 COPY_3V(spotDir, light->SpotDirection); in compute_light_positions()
1135 ASSIGN_3V( l->SpotDirection, 0.0, 0.0, -1.0 ); in init_light()
Dmtypes.h664 GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */ member
Dattrib.c1070 _mesa_light(ctx, i, GL_SPOT_DIRECTION, l->SpotDirection); in _mesa_PopAttrib()
/external/mesa3d/src/mesa/x86/
Dgen_matypes.c194 OFFSET( "LIGHT_SPOT_DIRECTION ", struct gl_light, SpotDirection ); in main()
/external/mesa3d/src/mesa/program/
Dprog_statevars.c116 COPY_3V(value, ctx->Light.Light[ln].SpotDirection); in _mesa_fetch_state()