Searched refs:Sright (Results 1 – 1 of 1) sorted by relevance
214 GLfloat Sright, Ttop; /**< right, top texcoords */ member1284 tex->Sright = (GLfloat) width; in alloc_texture()1288 tex->Sright = (GLfloat) width / tex->Width; in alloc_texture()1672 verts[1].s = tex->Sright; in _mesa_meta_BlitFramebuffer()1674 verts[2].s = tex->Sright; in _mesa_meta_BlitFramebuffer()2177 verts[1].s = tex->Sright; in _mesa_meta_CopyPixels()2182 verts[2].s = tex->Sright; in _mesa_meta_CopyPixels()2476 verts[1].s = tex->Sright; in _mesa_meta_DrawPixels()2481 verts[2].s = tex->Sright; in _mesa_meta_DrawPixels()2711 verts[1].s = tex->Sright; in _mesa_meta_Bitmap()[all …]